Fixes to ClippedCamera
This work has been kindly sponsored by IMVU.
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@ -722,8 +722,9 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
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if (process_mode == p_mode) {
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return;
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}
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set_process_internal(p_mode == CLIP_PROCESS_IDLE);
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set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
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process_mode = p_mode;
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set_process_internal(process_mode == CLIP_PROCESS_IDLE);
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set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
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}
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ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
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return process_mode;
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@ -786,7 +787,7 @@ void ClippedCamera::_notification(int p_what) {
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float csafe, cunsafe;
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if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
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clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
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clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
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}
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_update_camera();
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