From aaaa4b8d68ed155c3df4a43f7edd4e6f0835daf8 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sat, 12 Nov 2022 10:51:02 -0800 Subject: [PATCH] Properly set TIME shader uniform when rendering shadows --- .../renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 ++ .../renderer_rd/forward_mobile/render_forward_mobile.cpp | 2 ++ 2 files changed, 4 insertions(+) diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 0e4a223f691..86425512b88 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2311,6 +2311,8 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page scene_data.lod_distance_multiplier = p_lod_distance_multiplier; scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; scene_data.opaque_prepass_threshold = 0.1f; + scene_data.time = time; + scene_data.time_step = time_step; RenderDataRD render_data; render_data.scene_data = &scene_data; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 898521ca4db..16711b0d5d3 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -1269,6 +1269,8 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr scene_data.lod_distance_multiplier = p_lod_distance_multiplier; scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; scene_data.opaque_prepass_threshold = 0.1; + scene_data.time = time; + scene_data.time_step = time_step; RenderDataRD render_data; render_data.scene_data = &scene_data;