Can't use subpasses when we're using Canvas background mode in Mobile

This commit is contained in:
Bastiaan Olij 2024-04-04 15:59:11 +11:00
parent f47f4a02c8
commit 9e9a6fb6d6
1 changed files with 1 additions and 1 deletions

View File

@ -777,7 +777,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (rb->get_scaling_3d_mode() != RS::VIEWPORT_SCALING_3D_MODE_OFF) {
// can't do blit subpass because we're scaling
using_subpass_post_process = false;
} else if (p_render_data->environment.is_valid() && (environment_get_glow_enabled(p_render_data->environment) || RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) || RSG::camera_attributes->camera_attributes_uses_dof(p_render_data->camera_attributes))) {
} else if (p_render_data->environment.is_valid() && (environment_get_glow_enabled(p_render_data->environment) || RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) || RSG::camera_attributes->camera_attributes_uses_dof(p_render_data->camera_attributes) || environment_get_background(p_render_data->environment) == RS::ENV_BG_CANVAS)) {
// can't do blit subpass because we're using post processes
using_subpass_post_process = false;
}