Fix HTML5 HTTPClient failure detection

This commit is contained in:
Leon Krause 2018-02-16 05:11:25 +01:00
parent 9bd402698c
commit 9ea4452d21
1 changed files with 7 additions and 11 deletions

View File

@ -239,16 +239,12 @@ Error HTTPClient::poll() {
case STATUS_REQUESTING:
polled_response_code = godot_xhr_get_status(xhr_id);
int response_length = godot_xhr_get_response_length(xhr_id);
if (response_length == 0) {
godot_xhr_ready_state_t ready_state = godot_xhr_get_ready_state(xhr_id);
if (ready_state == XHR_READY_STATE_HEADERS_RECEIVED || ready_state == XHR_READY_STATE_LOADING) {
if (godot_xhr_get_ready_state(xhr_id) != XHR_READY_STATE_DONE) {
return OK;
} else {
} else if (!polled_response_code) {
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
}
status = STATUS_BODY;
@ -263,9 +259,9 @@ Error HTTPClient::poll() {
polled_response_header = String::utf8(reinterpret_cast<const char *>(read.ptr()));
read = PoolByteArray::Read();
polled_response.resize(response_length);
polled_response.resize(godot_xhr_get_response_length(xhr_id));
write = polled_response.write();
godot_xhr_get_response(xhr_id, write.ptr(), response_length);
godot_xhr_get_response(xhr_id, write.ptr(), polled_response.size());
write = PoolByteArray::Write();
break;
}