Merge pull request #70940 from MewPurPur/better-gradient2d-editor
Improvements to Gradient2D Editor
This commit is contained in:
commit
9f05e16727
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@ -39,145 +39,191 @@
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#include "scene/gui/flow_container.h"
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#include "scene/gui/separator.h"
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Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
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// Get the handle's mouse position in pixels relative to offset.
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return (p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
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void GradientTexture2DEdit::_on_mouse_exited() {
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if (hovered != HANDLE_NONE) {
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hovered = HANDLE_NONE;
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queue_redraw();
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}
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}
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void GradientTexture2DEditorRect::_update_fill_position() {
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if (handle == HANDLE_NONE) {
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Point2 GradientTexture2DEdit::_get_handle_pos(const Handle p_handle) {
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// Get the handle's mouse position in pixels relative to offset.
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return (p_handle == HANDLE_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
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}
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GradientTexture2DEdit::Handle GradientTexture2DEdit::get_handle_at(const Vector2 &p_pos) {
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Point2 from_pos = _get_handle_pos(HANDLE_FROM);
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Point2 to_pos = _get_handle_pos(HANDLE_TO);
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// If both handles are at the position, grab the one that's closer.
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if (p_pos.distance_squared_to(from_pos) < p_pos.distance_squared_to(to_pos)) {
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return Rect2(from_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_FROM : HANDLE_NONE;
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} else {
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return Rect2(to_pos.round() - handle_size / 2, handle_size).has_point(p_pos) ? HANDLE_TO : HANDLE_NONE;
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}
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}
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void GradientTexture2DEdit::set_fill_pos(const Vector2 &p_pos) {
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if (p_pos.is_equal_approx(initial_grab_pos)) {
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return;
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}
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// Update the texture's fill_from/fill_to property based on mouse input.
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Vector2 percent = ((get_local_mouse_position() - offset) / size).clamp(Vector2(), Vector2(1, 1));
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if (snap_enabled) {
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percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
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}
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String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
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const StringName property_name = (grabbed == HANDLE_FROM) ? "fill_from" : "fill_to";
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_property(texture.ptr(), property_name, percent);
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undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
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undo_redo->create_action(TTR("Move GradientTexture2D Fill Point"));
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undo_redo->add_do_property(texture.ptr(), property_name, p_pos);
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undo_redo->add_undo_property(texture.ptr(), property_name, initial_grab_pos);
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undo_redo->commit_action();
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}
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void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
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// Grab/release handle.
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void GradientTexture2DEdit::gui_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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Point2 mouse_position = mb->get_position() - offset;
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if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
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handle = HANDLE_FILL_FROM;
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} else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
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handle = HANDLE_FILL_TO;
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if (mb.is_valid()) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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grabbed = get_handle_at(mb->get_position() - offset);
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if (grabbed != HANDLE_NONE) {
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initial_grab_pos = _get_handle_pos(grabbed) / size;
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queue_redraw();
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}
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} else {
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handle = HANDLE_NONE;
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// Release the handle.
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if (grabbed != HANDLE_NONE) {
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set_fill_pos(_get_handle_pos(grabbed) / size);
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grabbed = HANDLE_NONE;
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queue_redraw();
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}
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}
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} else {
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_update_fill_position();
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handle = HANDLE_NONE;
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}
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if (grabbed != HANDLE_NONE && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
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texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from") : SNAME("fill_to"), initial_grab_pos);
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grabbed = HANDLE_NONE;
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queue_redraw();
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}
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}
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// Move handle.
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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_update_fill_position();
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Vector2 mpos = mm->get_position() - offset;
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Handle handle_at_mpos = get_handle_at(mpos);
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if (hovered != handle_at_mpos) {
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hovered = handle_at_mpos;
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queue_redraw();
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}
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if (grabbed == HANDLE_NONE) {
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return;
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}
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Vector2 new_pos = (mpos / size).clamp(Vector2(0, 0), Vector2(1, 1));
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if (snap_enabled || mm->is_ctrl_pressed()) {
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new_pos = new_pos.snapped(Vector2(1.0 / snap_count, 1.0 / snap_count));
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}
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// Allow to snap to an axis with Shift.
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if (mm->is_shift_pressed()) {
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Vector2 initial_mpos = initial_grab_pos * size;
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if (Math::abs(mpos.x - initial_mpos.x) > Math::abs(mpos.y - initial_mpos.y)) {
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new_pos.y = initial_grab_pos.y;
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} else {
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new_pos.x = initial_grab_pos.x;
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}
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}
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// Do it directly from the texture so there's no undo/redo until the handle is released.
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texture->set((grabbed == HANDLE_FROM) ? SNAME("fill_from") : SNAME("fill_to"), new_pos);
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}
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}
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void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
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void GradientTexture2DEdit::set_texture(Ref<GradientTexture2D> &p_texture) {
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texture = p_texture;
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texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
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void GradientTexture2DEdit::set_snap_enabled(bool p_snap_enabled) {
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snap_enabled = p_snap_enabled;
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queue_redraw();
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if (texture.is_valid()) {
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if (snap_enabled) {
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texture->set_meta(SNAME("_snap_enabled"), true);
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} else {
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texture->remove_meta(SNAME("_snap_enabled"));
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}
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}
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}
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void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
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snap_size = p_snap_size;
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void GradientTexture2DEdit::set_snap_count(int p_snap_count) {
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snap_count = p_snap_count;
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queue_redraw();
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if (texture.is_valid()) {
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if (snap_count != GradientTexture2DEditor::DEFAULT_SNAP) {
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texture->set_meta(SNAME("_snap_count"), snap_count);
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} else {
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texture->remove_meta(SNAME("_snap_count"));
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}
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}
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}
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void GradientTexture2DEditorRect::_notification(int p_what) {
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void GradientTexture2DEdit::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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connect("mouse_exited", callable_mp(this, &GradientTexture2DEdit::_on_mouse_exited));
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[[fallthrough]];
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case NOTIFICATION_THEME_CHANGED: {
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checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
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} break;
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case NOTIFICATION_DRAW: {
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if (texture.is_null()) {
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return;
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}
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const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
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const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
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handle_size = fill_from_icon->get_size();
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Size2 rect_size = get_size();
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// Get the size and position to draw the texture and handles at.
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// Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
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Size2 available_size = rect_size - handle_size;
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Size2 ratio = available_size / texture->get_size();
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size = MIN(ratio.x, ratio.y) * texture->get_size();
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offset = ((rect_size - size) / 2).round();
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checkerboard->set_rect(Rect2(offset, size));
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draw_set_transform(offset);
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draw_texture_rect(texture, Rect2(Point2(), size));
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// Draw grid snap lines.
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if (snap_enabled) {
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const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
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const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
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// Draw border and centered axis lines.
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draw_rect(Rect2(Point2(), size), primary_line_color, false);
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draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
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draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
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// Draw vertical lines.
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int prev_idx = 0;
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for (int x = 0; x < size.width; x++) {
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int idx = int((x / size.width - 0.5) / snap_size);
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if (x > 0 && prev_idx != idx) {
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draw_line(Point2(x, 0), Point2(x, size.height), line_color);
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}
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prev_idx = idx;
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}
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// Draw horizontal lines.
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prev_idx = 0;
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for (int y = 0; y < size.height; y++) {
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int idx = int((y / size.height - 0.5) / snap_size);
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if (y > 0 && prev_idx != idx) {
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draw_line(Point2(0, y), Point2(size.width, y), line_color);
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}
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prev_idx = idx;
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}
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}
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// Draw handles.
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draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
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draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
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_draw();
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} break;
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}
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}
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GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
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void GradientTexture2DEdit::_draw() {
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if (texture.is_null()) {
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return;
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}
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const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
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const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
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handle_size = fill_from_icon->get_size();
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Size2 rect_size = get_size();
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// Get the size and position to draw the texture and handles at.
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// Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
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Size2 available_size = rect_size - handle_size;
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Size2 ratio = available_size / texture->get_size();
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size = MIN(ratio.x, ratio.y) * texture->get_size();
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offset = ((rect_size - size) / 2).round();
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checkerboard->set_rect(Rect2(offset, size));
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draw_set_transform(offset);
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draw_texture_rect(texture, Rect2(Point2(), size));
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// Draw grid snap lines.
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if (snap_enabled || (Input::get_singleton()->is_key_pressed(Key::CTRL) && grabbed != HANDLE_NONE)) {
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const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
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for (int idx = 0; idx < snap_count + 1; idx++) {
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float x = float(idx * size.width) / snap_count;
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float y = float(idx * size.height) / snap_count;
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draw_line(Point2(x, 0), Point2(x, size.height), line_color);
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draw_line(Point2(0, y), Point2(size.width, y), line_color);
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}
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}
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// Draw handles.
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const Color focus_modulate = Color(0.5, 1, 2);
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bool modulate_handle_from = grabbed == HANDLE_FROM || (grabbed != HANDLE_FROM && hovered == HANDLE_FROM);
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bool modulate_handle_to = grabbed == HANDLE_TO || (grabbed != HANDLE_TO && hovered == HANDLE_TO);
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draw_texture(fill_from_icon, (_get_handle_pos(HANDLE_FROM) - handle_size / 2).round(), modulate_handle_from ? focus_modulate : Color(1, 1, 1));
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draw_texture(fill_to_icon, (_get_handle_pos(HANDLE_TO) - handle_size / 2).round(), modulate_handle_to ? focus_modulate : Color(1, 1, 1));
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}
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GradientTexture2DEdit::GradientTexture2DEdit() {
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checkerboard = memnew(TextureRect);
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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@ -189,6 +235,8 @@ GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
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///////////////////////
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const int GradientTexture2DEditor::DEFAULT_SNAP = 10;
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void GradientTexture2DEditor::_reverse_button_pressed() {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
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@ -201,12 +249,11 @@ void GradientTexture2DEditor::_reverse_button_pressed() {
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void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
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texture_editor_rect->set_snap_enabled(p_enabled);
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snap_size_edit->set_visible(p_enabled);
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snap_count_edit->set_visible(p_enabled);
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}
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void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
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texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
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void GradientTexture2DEditor::_set_snap_count(int p_snap_count) {
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texture_editor_rect->set_snap_count(p_snap_count);
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}
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void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
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@ -221,6 +268,11 @@ void GradientTexture2DEditor::_notification(int p_what) {
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reverse_button->set_icon(get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons")));
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snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
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} break;
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case NOTIFICATION_READY: {
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// Set snapping settings based on the texture's meta.
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snap_button->set_pressed(texture->get_meta("_snap_enabled", false));
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snap_count_edit->set_value(texture->get_meta("_snap_count", DEFAULT_SNAP));
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} break;
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}
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}
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@ -241,21 +293,20 @@ GradientTexture2DEditor::GradientTexture2DEditor() {
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toolbar->add_child(snap_button);
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snap_button->connect("toggled", callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled));
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snap_size_edit = memnew(EditorSpinSlider);
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snap_size_edit->set_min(0.01);
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snap_size_edit->set_max(0.5);
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snap_size_edit->set_step(0.01);
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snap_size_edit->set_value(0.1);
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snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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toolbar->add_child(snap_size_edit);
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snap_size_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_size));
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snap_count_edit = memnew(EditorSpinSlider);
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snap_count_edit->set_min(2);
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snap_count_edit->set_max(100);
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snap_count_edit->set_value(DEFAULT_SNAP);
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snap_count_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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toolbar->add_child(snap_count_edit);
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snap_count_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_count));
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texture_editor_rect = memnew(GradientTexture2DEditorRect);
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texture_editor_rect = memnew(GradientTexture2DEdit);
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add_child(texture_editor_rect);
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set_mouse_filter(MOUSE_FILTER_STOP);
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_set_snap_enabled(snap_button->is_pressed());
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_set_snap_size(snap_size_edit->get_value());
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_set_snap_count(snap_count_edit->get_value());
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}
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///////////////////////
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@ -37,39 +37,48 @@
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class Button;
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class EditorSpinSlider;
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class GradientTexture2DEditorRect : public Control {
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GDCLASS(GradientTexture2DEditorRect, Control);
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class GradientTexture2DEdit : public Control {
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GDCLASS(GradientTexture2DEdit, Control);
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enum Handle {
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HANDLE_NONE,
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HANDLE_FILL_FROM,
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HANDLE_FILL_TO
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HANDLE_FROM,
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HANDLE_TO
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};
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Ref<GradientTexture2D> texture;
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bool snap_enabled = false;
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float snap_size = 0;
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int snap_count = 0;
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TextureRect *checkerboard = nullptr;
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Handle handle = HANDLE_NONE;
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Handle hovered = HANDLE_NONE;
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Handle grabbed = HANDLE_NONE;
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Point2 initial_grab_pos;
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Size2 handle_size;
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Point2 offset;
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Size2 size;
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Point2 _get_handle_position(const Handle p_handle);
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void _update_fill_position();
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Point2 _get_handle_pos(const Handle p_handle);
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Handle get_handle_at(const Vector2 &p_pos);
|
||||
void set_fill_pos(const Vector2 &p_pos);
|
||||
|
||||
virtual void gui_input(const Ref<InputEvent> &p_event) override;
|
||||
|
||||
void _on_mouse_exited();
|
||||
|
||||
void _draw();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
void set_texture(Ref<GradientTexture2D> &p_texture);
|
||||
void set_snap_enabled(bool p_snap_enabled);
|
||||
void set_snap_size(float p_snap_size);
|
||||
void set_snap_count(int p_snap_count);
|
||||
|
||||
GradientTexture2DEditorRect();
|
||||
GradientTexture2DEdit();
|
||||
};
|
||||
|
||||
class GradientTexture2DEditor : public VBoxContainer {
|
||||
|
@ -79,17 +88,18 @@ class GradientTexture2DEditor : public VBoxContainer {
|
|||
|
||||
Button *reverse_button = nullptr;
|
||||
Button *snap_button = nullptr;
|
||||
EditorSpinSlider *snap_size_edit = nullptr;
|
||||
GradientTexture2DEditorRect *texture_editor_rect = nullptr;
|
||||
EditorSpinSlider *snap_count_edit = nullptr;
|
||||
GradientTexture2DEdit *texture_editor_rect = nullptr;
|
||||
|
||||
void _reverse_button_pressed();
|
||||
void _set_snap_enabled(bool p_enabled);
|
||||
void _set_snap_size(float p_snap_size);
|
||||
void _set_snap_count(int p_snap_count);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
static const int DEFAULT_SNAP;
|
||||
void set_texture(Ref<GradientTexture2D> &p_texture);
|
||||
|
||||
GradientTexture2DEditor();
|
||||
|
|
Loading…
Reference in New Issue