Merge pull request #76521 from justinwash/csg-infinite-loop-fix
Fix infinite loop in Build2DFaces::_find_edge_intersections
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commit
9f12e7b52d
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@ -1068,6 +1068,8 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
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}
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void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_segment_points[2], Vector<int> &r_segment_indices) {
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LocalVector<Vector<Vector2>> processed_edges;
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// For each face.
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for (int face_idx = 0; face_idx < faces.size(); ++face_idx) {
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Face2D face = faces[face_idx];
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@ -1079,17 +1081,32 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
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// Check each edge.
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for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
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Vector2 edge_points[2] = {
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Vector<Vector2> edge_points_and_uvs = {
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face_vertices[face_edge_idx].point,
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face_vertices[(face_edge_idx + 1) % 3].point
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};
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Vector2 edge_uvs[2] = {
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face_vertices[(face_edge_idx + 1) % 3].point,
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face_vertices[face_edge_idx].uv,
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face_vertices[(face_edge_idx + 1) % 3].uv
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};
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Vector2 intersection_point;
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Vector2 edge_points[2] = {
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edge_points_and_uvs[0],
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edge_points_and_uvs[1],
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};
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Vector2 edge_uvs[2] = {
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edge_points_and_uvs[2],
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edge_points_and_uvs[3],
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};
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// Check if edge has already been processed.
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if (processed_edges.find(edge_points_and_uvs) != -1) {
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continue;
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}
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processed_edges.push_back(edge_points_and_uvs);
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// First check if the ends of the segment are on the edge.
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Vector2 intersection_point;
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bool on_edge = false;
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for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) {
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intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points);
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