Debugger's inspector doesn't clear it values on every debug action
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e1d16e722e
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@ -210,7 +210,6 @@ void ScriptEditorDebugger::debug_next() {
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msg.push_back("next");
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ppeer->put_var(msg);
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stack_dump->clear();
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inspector->edit(NULL);
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}
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void ScriptEditorDebugger::debug_step() {
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@ -222,7 +221,6 @@ void ScriptEditorDebugger::debug_step() {
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msg.push_back("step");
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ppeer->put_var(msg);
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stack_dump->clear();
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inspector->edit(NULL);
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}
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void ScriptEditorDebugger::debug_break() {
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@ -436,7 +434,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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emit_signal("breaked", false, false, Variant());
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profiler->set_enabled(true);
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profiler->disable_seeking();
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inspector->edit(NULL);
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EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
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} else if (p_msg == "message:click_ctrl") {
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@ -1337,7 +1334,7 @@ void ScriptEditorDebugger::stop() {
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profiler->set_enabled(true);
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inspect_scene_tree->clear();
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inspector->edit(NULL);
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EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
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EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
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EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
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