Merge pull request #91109 from kleonc/path3d-tilt-gizmo-ray-against-global-plane
Fix `Path3D` tilt gizmo raycasting against local plane
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9f1ce63296
@ -169,21 +169,17 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
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const Basis posture = c->get_point_baked_posture(idx);
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const Vector3 tangent = -posture.get_column(2);
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const Vector3 up = posture.get_column(1);
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const Plane p_tilt = Plane(tangent, position);
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const Plane tilt_plane_global = gt.xform(Plane(tangent, position));
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Vector3 intersection;
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if (p_tilt.intersects_ray(ray_from, ray_dir, &intersection)) {
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Vector3 direction = intersection - position;
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direction.normalize(); // FIXME: redundant?
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if (tilt_plane_global.intersects_ray(ray_from, ray_dir, &intersection)) {
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Vector3 direction = gi.xform(intersection) - position;
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real_t tilt_angle = up.signed_angle_to(direction, tangent);
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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real_t snap = Node3DEditor::get_singleton()->get_rotate_snap();
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tilt_angle = Math::rad_to_deg(tilt_angle) + snap * 0.5; // Else it won't reach +180.
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tilt_angle -= Math::fmod(tilt_angle, snap);
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tilt_angle = Math::deg_to_rad(tilt_angle);
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real_t snap_degrees = Node3DEditor::get_singleton()->get_rotate_snap();
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tilt_angle = Math::deg_to_rad(Math::snapped(Math::rad_to_deg(tilt_angle), snap_degrees));
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}
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c->set_point_tilt(idx, tilt_angle);
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