Make create folder popup support nested folders
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27253f3eb2
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/**************************************************************************/
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/* directory_create_dialog.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "directory_create_dialog.h"
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#include "core/io/dir_access.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/panel_container.h"
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static String sanitize_input(const String &p_path) {
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String path = p_path.strip_edges();
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if (path.ends_with("/")) {
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path = path.left(path.length() - 1);
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}
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return path;
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}
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String DirectoryCreateDialog::_validate_path(const String &p_path) const {
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if (p_path.is_empty()) {
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return TTR("Folder name cannot be empty.");
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}
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for (const String &part : p_path.split("/")) {
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if (part.is_empty()) {
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return TTR("Folder name cannot be empty.");
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}
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if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") ||
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p_path.contains("|") || p_path.contains(">") || p_path.ends_with(".") || p_path.ends_with(" ")) {
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return TTR("Folder name contains invalid characters.");
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}
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}
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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da->change_dir(base_dir);
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if (da->file_exists(p_path)) {
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return TTR("File with that name already exists.");
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}
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if (da->dir_exists(p_path)) {
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return TTR("Folder with that name already exists.");
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}
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return String();
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}
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void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) {
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const String path = sanitize_input(p_text);
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const String error = _validate_path(path);
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if (error.is_empty()) {
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status_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
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if (path.contains("/")) {
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status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively."));
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} else {
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status_label->set_text(TTR("Folder name is valid."));
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}
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} else {
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status_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
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status_label->set_text(error);
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}
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get_ok_button()->set_disabled(!error.is_empty());
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}
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void DirectoryCreateDialog::ok_pressed() {
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const String path = sanitize_input(dir_path->get_text());
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// The OK button should be disabled if the path is invalid, but just in case.
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const String error = _validate_path(path);
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ERR_FAIL_COND_MSG(!error.is_empty(), error);
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Error err;
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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err = da->change_dir(base_dir);
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ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
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print_verbose("Making folder " + path + " in " + base_dir);
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err = da->make_dir_recursive(path);
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if (err == OK) {
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emit_signal(SNAME("dir_created"));
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} else {
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EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
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}
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hide();
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}
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void DirectoryCreateDialog::_post_popup() {
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ConfirmationDialog::_post_popup();
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dir_path->grab_focus();
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}
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void DirectoryCreateDialog::config(const String &p_base_dir) {
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base_dir = p_base_dir;
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label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
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dir_path->set_text("new folder");
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dir_path->select_all();
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_on_dir_path_changed(dir_path->get_text());
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}
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void DirectoryCreateDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("dir_created"));
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}
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void DirectoryCreateDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_THEME_CHANGED: {
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status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
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} break;
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}
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}
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DirectoryCreateDialog::DirectoryCreateDialog() {
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set_title(TTR("Create Folder"));
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set_min_size(Size2i(480, 0) * EDSCALE);
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VBoxContainer *vb = memnew(VBoxContainer);
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add_child(vb);
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label = memnew(Label);
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label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
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vb->add_child(label);
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dir_path = memnew(LineEdit);
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dir_path->connect("text_changed", callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
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vb->add_child(dir_path);
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register_text_enter(dir_path);
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Control *spacing = memnew(Control);
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spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
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vb->add_child(spacing);
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status_panel = memnew(PanelContainer);
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status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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vb->add_child(status_panel);
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status_label = memnew(Label);
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status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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status_panel->add_child(status_label);
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}
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@ -0,0 +1,68 @@
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/**************************************************************************/
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/* directory_create_dialog.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DIRECTORY_CREATE_DIALOG_H
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#define DIRECTORY_CREATE_DIALOG_H
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#include "scene/gui/dialogs.h"
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class Label;
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class LineEdit;
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class PanelContainer;
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class DirectoryCreateDialog : public ConfirmationDialog {
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GDCLASS(DirectoryCreateDialog, ConfirmationDialog);
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String base_dir;
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Label *label = nullptr;
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LineEdit *dir_path = nullptr;
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PanelContainer *status_panel = nullptr;
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Label *status_label = nullptr;
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String _validate_path(const String &p_path) const;
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void _on_dir_path_changed(const String &p_text);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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virtual void ok_pressed() override;
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virtual void _post_popup() override;
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public:
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void config(const String &p_base_dir);
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DirectoryCreateDialog();
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};
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#endif // DIRECTORY_CREATE_DIALOG_H
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@ -38,6 +38,7 @@
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#include "core/os/os.h"
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#include "core/templates/list.h"
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#include "editor/create_dialog.h"
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#include "editor/directory_create_dialog.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_node.h"
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#include "editor/editor_resource_preview.h"
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EditorNode::get_singleton()->save_scene_list(new_filenames);
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}
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void FileSystemDock::_make_dir_confirm() {
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String dir_name = make_dir_dialog_text->get_text().strip_edges();
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if (dir_name.length() == 0) {
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EditorNode::get_singleton()->show_warning(TTR("No name provided."));
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return;
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} else if (dir_name.contains("/") || dir_name.contains("\\") || dir_name.contains(":") || dir_name.contains("*") ||
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dir_name.contains("|") || dir_name.contains(">") || dir_name.ends_with(".") || dir_name.ends_with(" ")) {
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EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters."));
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return;
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}
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String directory = path;
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if (!directory.ends_with("/")) {
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directory = directory.get_base_dir();
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}
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print_verbose("Making folder " + dir_name + " in " + directory);
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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Error err = da->change_dir(directory);
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ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + directory + "'.");
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if (da->dir_exists(dir_name)) {
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EditorNode::get_singleton()->show_warning(TTR("Could not create folder. File with that name already exists."));
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return;
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}
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err = da->make_dir(dir_name);
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if (err == OK) {
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print_verbose("FileSystem: calling rescan.");
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_rescan();
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} else {
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EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
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}
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}
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void FileSystemDock::_make_scene_confirm() {
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const String scene_path = make_scene_dialog->get_scene_path();
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} break;
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case FILE_NEW_FOLDER: {
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make_dir_dialog_text->set_text("new folder");
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make_dir_dialog_text->select_all();
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make_dir_dialog->popup_centered(Size2(250, 80) * EDSCALE);
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make_dir_dialog_text->grab_focus();
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String directory = path;
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if (!directory.ends_with("/")) {
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directory = directory.get_base_dir();
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}
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make_dir_dialog->config(directory);
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make_dir_dialog->popup_centered();
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} break;
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case FILE_NEW_SCENE: {
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@ -3352,16 +3318,9 @@ FileSystemDock::FileSystemDock() {
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duplicate_dialog->register_text_enter(duplicate_dialog_text);
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duplicate_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_duplicate_operation_confirm));
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make_dir_dialog = memnew(ConfirmationDialog);
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make_dir_dialog->set_title(TTR("Create Folder"));
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VBoxContainer *make_folder_dialog_vb = memnew(VBoxContainer);
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make_dir_dialog->add_child(make_folder_dialog_vb);
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make_dir_dialog_text = memnew(LineEdit);
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make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
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make_dir_dialog = memnew(DirectoryCreateDialog);
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add_child(make_dir_dialog);
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make_dir_dialog->register_text_enter(make_dir_dialog_text);
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make_dir_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_dir_confirm));
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make_dir_dialog->connect("dir_created", callable_mp(this, &FileSystemDock::_rescan));
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make_scene_dialog = memnew(SceneCreateDialog);
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add_child(make_scene_dialog);
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@ -49,6 +49,7 @@ class LineEdit;
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class ProgressBar;
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class SceneCreateDialog;
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class ShaderCreateDialog;
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class DirectoryCreateDialog;
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class FileSystemDock : public VBoxContainer {
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GDCLASS(FileSystemDock, VBoxContainer);
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LineEdit *rename_dialog_text = nullptr;
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ConfirmationDialog *duplicate_dialog = nullptr;
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LineEdit *duplicate_dialog_text = nullptr;
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ConfirmationDialog *make_dir_dialog = nullptr;
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LineEdit *make_dir_dialog_text = nullptr;
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DirectoryCreateDialog *make_dir_dialog = nullptr;
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ConfirmationDialog *overwrite_dialog = nullptr;
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SceneCreateDialog *make_scene_dialog = nullptr;
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ScriptCreateDialog *make_script_dialog = nullptr;
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void _folder_removed(String p_folder);
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void _resource_created();
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void _make_dir_confirm();
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void _make_scene_confirm();
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void _rename_operation_confirm();
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void _duplicate_operation_confirm();
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