Make create folder popup support nested folders

This commit is contained in:
Haoyu Qiu 2023-04-15 18:15:57 +08:00
parent 27253f3eb2
commit 9f38a68a59
4 changed files with 251 additions and 53 deletions

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@ -0,0 +1,172 @@
/**************************************************************************/
/* directory_create_dialog.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "directory_create_dialog.h"
#include "core/io/dir_access.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
static String sanitize_input(const String &p_path) {
String path = p_path.strip_edges();
if (path.ends_with("/")) {
path = path.left(path.length() - 1);
}
return path;
}
String DirectoryCreateDialog::_validate_path(const String &p_path) const {
if (p_path.is_empty()) {
return TTR("Folder name cannot be empty.");
}
for (const String &part : p_path.split("/")) {
if (part.is_empty()) {
return TTR("Folder name cannot be empty.");
}
if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") ||
p_path.contains("|") || p_path.contains(">") || p_path.ends_with(".") || p_path.ends_with(" ")) {
return TTR("Folder name contains invalid characters.");
}
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->change_dir(base_dir);
if (da->file_exists(p_path)) {
return TTR("File with that name already exists.");
}
if (da->dir_exists(p_path)) {
return TTR("Folder with that name already exists.");
}
return String();
}
void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) {
const String path = sanitize_input(p_text);
const String error = _validate_path(path);
if (error.is_empty()) {
status_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
if (path.contains("/")) {
status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively."));
} else {
status_label->set_text(TTR("Folder name is valid."));
}
} else {
status_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
status_label->set_text(error);
}
get_ok_button()->set_disabled(!error.is_empty());
}
void DirectoryCreateDialog::ok_pressed() {
const String path = sanitize_input(dir_path->get_text());
// The OK button should be disabled if the path is invalid, but just in case.
const String error = _validate_path(path);
ERR_FAIL_COND_MSG(!error.is_empty(), error);
Error err;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
err = da->change_dir(base_dir);
ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'.");
print_verbose("Making folder " + path + " in " + base_dir);
err = da->make_dir_recursive(path);
if (err == OK) {
emit_signal(SNAME("dir_created"));
} else {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
}
hide();
}
void DirectoryCreateDialog::_post_popup() {
ConfirmationDialog::_post_popup();
dir_path->grab_focus();
}
void DirectoryCreateDialog::config(const String &p_base_dir) {
base_dir = p_base_dir;
label->set_text(vformat(TTR("Create new folder in %s:"), base_dir));
dir_path->set_text("new folder");
dir_path->select_all();
_on_dir_path_changed(dir_path->get_text());
}
void DirectoryCreateDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("dir_created"));
}
void DirectoryCreateDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
} break;
}
}
DirectoryCreateDialog::DirectoryCreateDialog() {
set_title(TTR("Create Folder"));
set_min_size(Size2i(480, 0) * EDSCALE);
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
label = memnew(Label);
label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
vb->add_child(label);
dir_path = memnew(LineEdit);
dir_path->connect("text_changed", callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
vb->add_child(dir_path);
register_text_enter(dir_path);
Control *spacing = memnew(Control);
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
vb->add_child(spacing);
status_panel = memnew(PanelContainer);
status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(status_panel);
status_label = memnew(Label);
status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
status_panel->add_child(status_label);
}

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@ -0,0 +1,68 @@
/**************************************************************************/
/* directory_create_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DIRECTORY_CREATE_DIALOG_H
#define DIRECTORY_CREATE_DIALOG_H
#include "scene/gui/dialogs.h"
class Label;
class LineEdit;
class PanelContainer;
class DirectoryCreateDialog : public ConfirmationDialog {
GDCLASS(DirectoryCreateDialog, ConfirmationDialog);
String base_dir;
Label *label = nullptr;
LineEdit *dir_path = nullptr;
PanelContainer *status_panel = nullptr;
Label *status_label = nullptr;
String _validate_path(const String &p_path) const;
void _on_dir_path_changed(const String &p_text);
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void ok_pressed() override;
virtual void _post_popup() override;
public:
void config(const String &p_base_dir);
DirectoryCreateDialog();
};
#endif // DIRECTORY_CREATE_DIALOG_H

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@ -38,6 +38,7 @@
#include "core/os/os.h" #include "core/os/os.h"
#include "core/templates/list.h" #include "core/templates/list.h"
#include "editor/create_dialog.h" #include "editor/create_dialog.h"
#include "editor/directory_create_dialog.h"
#include "editor/editor_feature_profile.h" #include "editor/editor_feature_profile.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_resource_preview.h" #include "editor/editor_resource_preview.h"
@ -1514,43 +1515,6 @@ void FileSystemDock::_save_scenes_after_move(const HashMap<String, String> &p_re
EditorNode::get_singleton()->save_scene_list(new_filenames); EditorNode::get_singleton()->save_scene_list(new_filenames);
} }
void FileSystemDock::_make_dir_confirm() {
String dir_name = make_dir_dialog_text->get_text().strip_edges();
if (dir_name.length() == 0) {
EditorNode::get_singleton()->show_warning(TTR("No name provided."));
return;
} else if (dir_name.contains("/") || dir_name.contains("\\") || dir_name.contains(":") || dir_name.contains("*") ||
dir_name.contains("|") || dir_name.contains(">") || dir_name.ends_with(".") || dir_name.ends_with(" ")) {
EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters."));
return;
}
String directory = path;
if (!directory.ends_with("/")) {
directory = directory.get_base_dir();
}
print_verbose("Making folder " + dir_name + " in " + directory);
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error err = da->change_dir(directory);
ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + directory + "'.");
if (da->dir_exists(dir_name)) {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder. File with that name already exists."));
return;
}
err = da->make_dir(dir_name);
if (err == OK) {
print_verbose("FileSystem: calling rescan.");
_rescan();
} else {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
}
}
void FileSystemDock::_make_scene_confirm() { void FileSystemDock::_make_scene_confirm() {
const String scene_path = make_scene_dialog->get_scene_path(); const String scene_path = make_scene_dialog->get_scene_path();
@ -2108,10 +2072,12 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
} break; } break;
case FILE_NEW_FOLDER: { case FILE_NEW_FOLDER: {
make_dir_dialog_text->set_text("new folder"); String directory = path;
make_dir_dialog_text->select_all(); if (!directory.ends_with("/")) {
make_dir_dialog->popup_centered(Size2(250, 80) * EDSCALE); directory = directory.get_base_dir();
make_dir_dialog_text->grab_focus(); }
make_dir_dialog->config(directory);
make_dir_dialog->popup_centered();
} break; } break;
case FILE_NEW_SCENE: { case FILE_NEW_SCENE: {
@ -3352,16 +3318,9 @@ FileSystemDock::FileSystemDock() {
duplicate_dialog->register_text_enter(duplicate_dialog_text); duplicate_dialog->register_text_enter(duplicate_dialog_text);
duplicate_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_duplicate_operation_confirm)); duplicate_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_duplicate_operation_confirm));
make_dir_dialog = memnew(ConfirmationDialog); make_dir_dialog = memnew(DirectoryCreateDialog);
make_dir_dialog->set_title(TTR("Create Folder"));
VBoxContainer *make_folder_dialog_vb = memnew(VBoxContainer);
make_dir_dialog->add_child(make_folder_dialog_vb);
make_dir_dialog_text = memnew(LineEdit);
make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
add_child(make_dir_dialog); add_child(make_dir_dialog);
make_dir_dialog->register_text_enter(make_dir_dialog_text); make_dir_dialog->connect("dir_created", callable_mp(this, &FileSystemDock::_rescan));
make_dir_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_dir_confirm));
make_scene_dialog = memnew(SceneCreateDialog); make_scene_dialog = memnew(SceneCreateDialog);
add_child(make_scene_dialog); add_child(make_scene_dialog);

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@ -49,6 +49,7 @@ class LineEdit;
class ProgressBar; class ProgressBar;
class SceneCreateDialog; class SceneCreateDialog;
class ShaderCreateDialog; class ShaderCreateDialog;
class DirectoryCreateDialog;
class FileSystemDock : public VBoxContainer { class FileSystemDock : public VBoxContainer {
GDCLASS(FileSystemDock, VBoxContainer); GDCLASS(FileSystemDock, VBoxContainer);
@ -155,8 +156,7 @@ private:
LineEdit *rename_dialog_text = nullptr; LineEdit *rename_dialog_text = nullptr;
ConfirmationDialog *duplicate_dialog = nullptr; ConfirmationDialog *duplicate_dialog = nullptr;
LineEdit *duplicate_dialog_text = nullptr; LineEdit *duplicate_dialog_text = nullptr;
ConfirmationDialog *make_dir_dialog = nullptr; DirectoryCreateDialog *make_dir_dialog = nullptr;
LineEdit *make_dir_dialog_text = nullptr;
ConfirmationDialog *overwrite_dialog = nullptr; ConfirmationDialog *overwrite_dialog = nullptr;
SceneCreateDialog *make_scene_dialog = nullptr; SceneCreateDialog *make_scene_dialog = nullptr;
ScriptCreateDialog *make_script_dialog = nullptr; ScriptCreateDialog *make_script_dialog = nullptr;
@ -241,7 +241,6 @@ private:
void _folder_removed(String p_folder); void _folder_removed(String p_folder);
void _resource_created(); void _resource_created();
void _make_dir_confirm();
void _make_scene_confirm(); void _make_scene_confirm();
void _rename_operation_confirm(); void _rename_operation_confirm();
void _duplicate_operation_confirm(); void _duplicate_operation_confirm();