Merge pull request #54689 from KoBeWi/name_of_sun
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commit
9f46ce8652
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@ -6650,7 +6650,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
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Node *new_sun = preview_sun->duplicate();
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undo_redo->create_action(TTR("Add Preview Sun to Scene"));
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undo_redo->add_do_method(base, "add_child", new_sun);
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undo_redo->add_do_method(base, "add_child", new_sun, true);
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// Move to the beginning of the scene tree since more "global" nodes
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// generally look better when placed at the top.
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undo_redo->add_do_method(base, "move_child", new_sun, 0);
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@ -6680,7 +6680,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
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new_env->set_environment(preview_environment->get_environment()->duplicate(true));
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undo_redo->create_action(TTR("Add Preview Environment to Scene"));
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undo_redo->add_do_method(base, "add_child", new_env);
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undo_redo->add_do_method(base, "add_child", new_env, true);
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// Move to the beginning of the scene tree since more "global" nodes
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// generally look better when placed at the top.
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undo_redo->add_do_method(base, "move_child", new_env, 0);
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@ -7146,7 +7146,7 @@ void Node3DEditor::_update_preview_environment() {
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} else {
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if (!preview_sun->get_parent()) {
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add_child(preview_sun);
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add_child(preview_sun, true);
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sun_state->hide();
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sun_vb->show();
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}
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@ -927,7 +927,6 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
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if (p_force_human_readable) {
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//this approach to autoset node names is human readable but very slow
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//it's turned on while running in the editor
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StringName name = p_child->data.name;
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_generate_serial_child_name(p_child, name);
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