Merge pull request #54689 from KoBeWi/name_of_sun

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Rémi Verschelde 2021-11-07 01:44:10 +01:00 committed by GitHub
commit 9f46ce8652
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2 changed files with 3 additions and 4 deletions

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@ -6650,7 +6650,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
Node *new_sun = preview_sun->duplicate();
undo_redo->create_action(TTR("Add Preview Sun to Scene"));
undo_redo->add_do_method(base, "add_child", new_sun);
undo_redo->add_do_method(base, "add_child", new_sun, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_sun, 0);
@ -6680,7 +6680,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
undo_redo->create_action(TTR("Add Preview Environment to Scene"));
undo_redo->add_do_method(base, "add_child", new_env);
undo_redo->add_do_method(base, "add_child", new_env, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_env, 0);
@ -7146,7 +7146,7 @@ void Node3DEditor::_update_preview_environment() {
} else {
if (!preview_sun->get_parent()) {
add_child(preview_sun);
add_child(preview_sun, true);
sun_state->hide();
sun_vb->show();
}

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@ -927,7 +927,6 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
if (p_force_human_readable) {
//this approach to autoset node names is human readable but very slow
//it's turned on while running in the editor
StringName name = p_child->data.name;
_generate_serial_child_name(p_child, name);