Merge pull request #8048 from ficoos/was_input_handled

Add the option to check if input was handled
This commit is contained in:
Rémi Verschelde 2017-04-03 13:48:57 +02:00 committed by GitHub
commit 9f85befbfd
2 changed files with 6 additions and 0 deletions

View File

@ -374,6 +374,10 @@ void SceneTree::input_text(const String &p_text) {
root_lock--;
}
bool SceneTree::is_input_handled() {
return input_handled;
}
void SceneTree::input_event(const InputEvent &p_event) {
if (is_editor_hint() && (p_event.type == InputEvent::JOYPAD_MOTION || p_event.type == InputEvent::JOYPAD_BUTTON))
@ -2153,6 +2157,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled);
ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled);
ClassDB::bind_method(D_METHOD("create_timer:SceneTreeTimer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true));

View File

@ -350,6 +350,7 @@ public:
void quit();
void set_input_as_handled();
bool is_input_handled();
_FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }