Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Prevent accidental drags by adding drag distance threshold
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commit
9f8d892e4e
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@ -2292,20 +2292,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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// Start dragging
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if (still_selected) {
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// Drag the node(s) if requested
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List<CanvasItem *> selection2 = _get_edited_canvas_items();
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drag_selection.clear();
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for (int i = 0; i < selection2.size(); i++) {
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if (_is_node_movable(selection2[i], true)) {
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drag_selection.push_back(selection2[i]);
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}
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}
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if (selection2.size() > 0) {
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drag_type = DRAG_MOVE;
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drag_from = click;
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_save_canvas_item_state(drag_selection);
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}
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drag_start_origin = click;
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drag_type = DRAG_QUEUED;
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}
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// Select the item
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return true;
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@ -2313,6 +2301,34 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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}
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}
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if (drag_type == DRAG_QUEUED) {
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if (b.is_valid() && !b->is_pressed()) {
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drag_type = DRAG_NONE;
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return true;
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}
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if (m.is_valid()) {
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Point2 click = transform.affine_inverse().xform(m->get_position());
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bool movement_threshold_passed = drag_start_origin.distance_to(click) > 10 * EDSCALE;
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if (m.is_valid() && movement_threshold_passed) {
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List<CanvasItem *> selection2 = _get_edited_canvas_items();
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drag_selection.clear();
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for (int i = 0; i < selection2.size(); i++) {
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if (_is_node_movable(selection2[i], true)) {
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drag_selection.push_back(selection2[i]);
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}
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}
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if (selection2.size() > 0) {
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drag_type = DRAG_MOVE;
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drag_from = click;
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_save_canvas_item_state(drag_selection);
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}
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return true;
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}
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}
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}
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if (drag_type == DRAG_BOX_SELECTION) {
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if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
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// Confirms box selection
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@ -206,6 +206,7 @@ private:
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DRAG_ANCHOR_BOTTOM_RIGHT,
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DRAG_ANCHOR_BOTTOM_LEFT,
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DRAG_ANCHOR_ALL,
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DRAG_QUEUED,
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DRAG_MOVE,
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DRAG_MOVE_X,
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DRAG_MOVE_Y,
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@ -379,6 +380,7 @@ private:
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Control *top_ruler;
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Control *left_ruler;
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Point2 drag_start_origin;
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DragType drag_type;
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Point2 drag_from;
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Point2 drag_to;
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@ -1244,6 +1244,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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}
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_edit.mouse_pos = b->get_position();
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_edit.original_mouse_pos = b->get_position();
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_edit.snap = spatial_editor->is_snap_enabled();
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_edit.mode = TRANSFORM_NONE;
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@ -1450,7 +1451,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
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nav_mode = NAVIGATION_ORBIT;
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} else {
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if (clicked.is_valid()) {
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bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 10 * EDSCALE;
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if (clicked.is_valid() && movement_threshold_passed) {
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if (!clicked_includes_current) {
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_select_clicked(clicked_wants_append, true);
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// Processing was deferred.
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@ -387,6 +387,7 @@ private:
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Vector3 orig_gizmo_pos;
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int edited_gizmo = 0;
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Point2 mouse_pos;
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Point2 original_mouse_pos;
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bool snap = false;
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Ref<EditorNode3DGizmo> gizmo;
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int gizmo_handle = 0;
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