diff --git a/demos/2d/light_mask/burano.png b/demos/2d/light_mask/burano.png new file mode 100644 index 00000000000..6eec09d5851 Binary files /dev/null and b/demos/2d/light_mask/burano.png differ diff --git a/demos/2d/light_mask/engine.cfg b/demos/2d/light_mask/engine.cfg new file mode 100644 index 00000000000..0e9389f8531 --- /dev/null +++ b/demos/2d/light_mask/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Using Lights As Mask" +main_scene="res://lightmask.scn" diff --git a/demos/2d/light_mask/lightmask.scn b/demos/2d/light_mask/lightmask.scn new file mode 100644 index 00000000000..08805f44c67 Binary files /dev/null and b/demos/2d/light_mask/lightmask.scn differ diff --git a/demos/2d/light_mask/splat.png b/demos/2d/light_mask/splat.png new file mode 100644 index 00000000000..8c35f068a01 Binary files /dev/null and b/demos/2d/light_mask/splat.png differ diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index ae5f3d8f2f7..3660be20db2 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -4611,6 +4611,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (fragment_flags.uses_texpixel_size) { enablers.push_back("#define USE_TEXPIXEL_SIZE\n"); } + if (light_flags.uses_shadow_color) { + enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n"); + } if (vertex_flags.uses_worldvec) { enablers.push_back("#define USE_WORLD_VEC\n"); @@ -9260,7 +9263,9 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const _canvas_item_setup_shader_uniforms(material,shader_cache); } - if (material && material->unshaded) { + bool unshaded = material && material->shading_mode==VS::CANVAS_ITEM_SHADING_UNSHADED; + + if (unshaded) { canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,Color(1,1,1,1)); reset_modulate=true; } else if (reset_modulate) { @@ -9317,13 +9322,15 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_opacity = ci->final_opacity; - _canvas_item_render_commands(ci,current_clip,reclip); - if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light && (!material || !material->unshaded)) { + if (unshaded || (p_modulate.a>0.001 && (!material || material->shading_mode!=VS::CANVAS_ITEM_SHADING_ONLY_LIGHT))) + _canvas_item_render_commands(ci,current_clip,reclip); + + if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light && !unshaded) { CanvasLight *light = p_light; bool light_used=false; - bool subtract=false; + VS::CanvasLightMode mode=VS::CANVAS_LIGHT_MODE_ADD; while(light) { @@ -9332,21 +9339,28 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const //intersects this light - if (!light_used || subtract!=light->subtract) { + if (!light_used || mode!=light->mode) { - subtract=light->subtract; + mode=light->mode; - if (subtract) { + switch(mode) { - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA,GL_ONE); + case VS::CANVAS_LIGHT_MODE_ADD: { + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); - } else { - - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA,GL_ONE); + } break; + case VS::CANVAS_LIGHT_MODE_SUB: { + glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); + } break; + case VS::CANVAS_LIGHT_MODE_MIX: { + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } break; } + } if (!light_used) { @@ -9384,7 +9398,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX,light->light_shader_xform); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS,light->light_shader_pos); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,light->color); + canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,Color(light->color.r*light->energy,light->color.g*light->energy,light->color.b*light->energy,light->color.a)); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT,light->height); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX,light->xform_cache.affine_inverse()); diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 8d378ceec13..69bd2699487 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -266,6 +266,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a uses_normal=true; } + if (vnode->name==vname_shadow) { + uses_shadow_color=true; + } } @@ -616,6 +619,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT uses_texpixel_size=false; uses_worldvec=false; vertex_code_writes_vertex=false; + uses_shadow_color=false; uniforms=r_uniforms; flags=&r_flags; r_flags.use_color_interp=false; @@ -651,6 +655,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT r_flags.uses_normal=uses_normal; r_flags.uses_texpixel_size=uses_texpixel_size; r_flags.uses_worldvec=uses_worldvec; + r_flags.uses_shadow_color=uses_shadow_color; r_code_line=code; r_globals_line=global_code; @@ -827,7 +832,9 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[5]["LIGHT_VEC"]="light_vec"; mode_replace_table[5]["LIGHT_HEIGHT"]="light_height"; mode_replace_table[5]["LIGHT_COLOR"]="light"; + mode_replace_table[5]["LIGHT_UV"]="light_uv"; mode_replace_table[5]["LIGHT"]="light_out"; + mode_replace_table[5]["SHADOW"]="shadow_color"; mode_replace_table[5]["SCREEN_UV"]="screen_uv"; mode_replace_table[5]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[5]["TIME"]="time"; @@ -857,5 +864,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { vname_normal="NORMAL"; vname_texpixel_size="TEXTURE_PIXEL_SIZE"; vname_world_vec="WORLD_VERTEX"; + vname_shadow="SHADOW"; } diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index 87722602fda..87016fd9686 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -55,6 +55,7 @@ private: bool uses_texpixel_size; bool uses_worldvec; bool vertex_code_writes_vertex; + bool uses_shadow_color; Flags *flags; StringName vname_discard; @@ -74,6 +75,7 @@ private: StringName vname_normal; StringName vname_texpixel_size; StringName vname_world_vec; + StringName vname_shadow; Map *uniforms; @@ -110,6 +112,7 @@ public: bool uses_normal; bool uses_texpixel_size; bool uses_worldvec; + bool uses_shadow_color; }; Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map *r_uniforms=NULL); diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index baa7e664b5c..bb47de6688a 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -230,7 +230,11 @@ FRAGMENT_SHADER_CODE float att=1.0; - vec4 light = texture2D(light_texture,light_uv_interp.xy) * light_color; + vec2 light_uv = light_uv_interp.xy; + vec4 light = texture2D(light_texture,light_uv) * light_color; +#if defined(USE_LIGHT_SHADOW_COLOR) + vec4 shadow_color=vec4(0.0,0.0,0.0,0.0); +#endif #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader @@ -362,7 +366,11 @@ LIGHT_SHADER_CODE #endif - color.rgb*=shadow_attenuation; +#if defined(USE_LIGHT_SHADOW_COLOR) + color=mix(shadow_color,color,shadow_attenuation); +#else + color.rgb*=shadow_attenuation; +#endif //use shadows #endif } diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index c3ff03d8f49..118ba33bc6f 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -42,8 +42,8 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) if (p_name==SceneStringNames::get_singleton()->shader_shader) { set_shader(p_value); return true; - } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { - set_unshaded(p_value); + } else if (p_name==SceneStringNames::get_singleton()->shading_mode) { + set_shading_mode(ShadingMode(p_value.operator int())); return true; } else { @@ -74,10 +74,10 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { r_ret=get_shader(); return true; - } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { + } else if (p_name==SceneStringNames::get_singleton()->shading_mode) { - r_ret=unshaded; + r_ret=shading_mode; return true; } else { @@ -100,7 +100,7 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { void CanvasItemMaterial::_get_property_list( List *p_list) const { p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") ); + p_list->push_back( PropertyInfo( Variant::INT, "shader/shading_mode",PROPERTY_HINT_ENUM,"Normal,Unshaded,Light Only") ); if (!shader.is_null()) { @@ -161,25 +161,30 @@ RID CanvasItemMaterial::get_rid() const { return material; } -void CanvasItemMaterial::set_unshaded(bool p_unshaded) { +void CanvasItemMaterial::set_shading_mode(ShadingMode p_mode) { - unshaded=p_unshaded; - VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded); + shading_mode=p_mode; + VS::get_singleton()->canvas_item_material_set_shading_mode(material,VS::CanvasItemShadingMode(p_mode)); } -bool CanvasItemMaterial::is_unshaded() const{ - - return unshaded; +CanvasItemMaterial::ShadingMode CanvasItemMaterial::get_shading_mode() const { + return shading_mode; } + void CanvasItemMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader); ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader); ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param); ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param); - ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded); - ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded); + ObjectTypeDB::bind_method(_MD("set_shading_mode","mode"),&CanvasItemMaterial::set_shading_mode); + ObjectTypeDB::bind_method(_MD("get_shading_mode"),&CanvasItemMaterial::get_shading_mode); + + BIND_CONSTANT( SHADING_NORMAL ); + BIND_CONSTANT( SHADING_UNSHADED ); + BIND_CONSTANT( SHADING_ONLY_LIGHT ); + } @@ -202,7 +207,7 @@ void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p CanvasItemMaterial::CanvasItemMaterial() { material=VS::get_singleton()->canvas_item_material_create(); - unshaded=false; + shading_mode=SHADING_NORMAL; } CanvasItemMaterial::~CanvasItemMaterial(){ diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index c43642a8ecf..167f2b96f37 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -45,10 +45,17 @@ class CanvasItemMaterial : public Resource{ OBJ_TYPE(CanvasItemMaterial,Resource); RID material; Ref shader; - bool unshaded; +public: + enum ShadingMode { + SHADING_NORMAL, + SHADING_UNSHADED, + SHADING_ONLY_LIGHT, + }; protected: + ShadingMode shading_mode; + bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; @@ -66,14 +73,16 @@ public: void set_shader_param(const StringName& p_param,const Variant& p_value); Variant get_shader_param(const StringName& p_param) const; - void set_unshaded(bool p_unshaded); - bool is_unshaded() const; + void set_shading_mode(ShadingMode p_mode); + ShadingMode get_shading_mode() const; virtual RID get_rid() const; CanvasItemMaterial(); ~CanvasItemMaterial(); }; +VARIANT_ENUM_CAST( CanvasItemMaterial::ShadingMode ); + class CanvasItem : public Node { diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 4abb7e54363..c0ab544d425 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -96,6 +96,21 @@ float Light2D::get_height() const { return height; } +void Light2D::set_energy( float p_energy) { + + energy=p_energy; + VS::get_singleton()->canvas_light_set_energy(canvas_light,energy); + +} + + +float Light2D::get_energy() const { + + return energy; +} + + + void Light2D::set_texture_scale( float p_scale) { _scale=p_scale; @@ -178,15 +193,15 @@ int Light2D::get_item_shadow_mask() const { return item_shadow_mask; } -void Light2D::set_subtract_mode( bool p_enable ) { +void Light2D::set_mode( Mode p_mode ) { - subtract_mode=p_enable; - VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable); + mode=p_mode; + VS::get_singleton()->canvas_light_set_mode(canvas_light,VS::CanvasLightMode(p_mode)); } -bool Light2D::get_subtract_mode() const { +Light2D::Mode Light2D::get_mode() const { - return subtract_mode; + return mode; } void Light2D::set_shadow_enabled( bool p_enabled) { @@ -260,6 +275,9 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height); ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height); + ObjectTypeDB::bind_method(_MD("set_energy","energy"),&Light2D::set_energy); + ObjectTypeDB::bind_method(_MD("get_energy"),&Light2D::get_energy); + ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale); ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale); @@ -283,8 +301,8 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask); ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask); - ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode); - ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode); + ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Light2D::set_mode); + ObjectTypeDB::bind_method(_MD("get_mode"),&Light2D::get_mode); ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); @@ -300,7 +318,8 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy"),_SCS("set_energy"),_SCS("get_energy")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Add,Sub,Mix"),_SCS("set_mode"),_SCS("get_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height")); ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); @@ -312,6 +331,10 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); + BIND_CONSTANT( MODE_ADD ); + BIND_CONSTANT( MODE_SUB ); + BIND_CONSTANT( MODE_MIX ); + } @@ -329,9 +352,10 @@ Light2D::Light2D() { layer_max=0; item_mask=1; item_shadow_mask=1; - subtract_mode=false; + mode=MODE_ADD; shadow_buffer_size=2048; shadow_esm_multiplier=80; + energy=1.0; } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 6cfb055fa92..ef875aec2f4 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -6,6 +6,13 @@ class Light2D : public Node2D { OBJ_TYPE(Light2D,Node2D); +public: + enum Mode { + MODE_ADD, + MODE_SUB, + MODE_MIX, + }; + private: RID canvas_light; bool enabled; @@ -13,6 +20,7 @@ private: Color color; float height; float _scale; + float energy; int z_min; int z_max; int layer_min; @@ -21,7 +29,7 @@ private: int item_shadow_mask; int shadow_buffer_size; float shadow_esm_multiplier; - bool subtract_mode; + Mode mode; Ref texture; Vector2 texture_offset; @@ -51,6 +59,9 @@ public: void set_height( float p_height); float get_height() const; + void set_energy( float p_energy); + float get_energy() const; + void set_texture_scale( float p_scale); float get_texture_scale() const; @@ -72,8 +83,8 @@ public: void set_item_shadow_mask( int p_mask); int get_item_shadow_mask() const; - void set_subtract_mode( bool p_enable ); - bool get_subtract_mode() const; + void set_mode( Mode p_mode ); + Mode get_mode() const; void set_shadow_enabled( bool p_enabled); bool is_shadow_enabled() const; @@ -90,5 +101,6 @@ public: ~Light2D(); }; +VARIANT_ENUM_CAST(Light2D::Mode); #endif // LIGHT_2D_H diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index d4159f09467..76cb5929cf5 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -42,6 +42,7 @@ SceneStringNames::SceneStringNames() { input_event=StaticCString::create("input_event"); shader_shader=StaticCString::create("shader/shader"); shader_unshaded=StaticCString::create("shader/unshaded"); + shading_mode=StaticCString::create("shader/shading_mode"); enter_tree=StaticCString::create("enter_tree"); exit_tree=StaticCString::create("exit_tree"); item_rect_changed=StaticCString::create("item_rect_changed"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index aa29ef57dc7..a69e8ba0b5a 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -57,6 +57,7 @@ public: StringName item_rect_changed; StringName shader_shader; StringName shader_unshaded; + StringName shading_mode; StringName enter_tree; StringName exit_tree; StringName size_flags_changed; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index ebc210fe3d2..62563a07710 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -577,6 +577,7 @@ public: Color color; Matrix32 xform; float height; + float energy; float scale; int z_min; int z_max; @@ -584,7 +585,7 @@ public: int layer_max; int item_mask; int item_shadow_mask; - bool subtract; + VS::CanvasLightMode mode; RID texture; Vector2 texture_offset; RID canvas; @@ -616,8 +617,9 @@ public: layer_max=0; item_mask=1; scale=1.0; + energy=1.0; item_shadow_mask=-1; - subtract=false; + mode=VS::CANVAS_LIGHT_MODE_ADD; texture_cache=NULL; next_ptr=NULL; filter_next_ptr=NULL; @@ -635,9 +637,9 @@ public: Map shader_param; uint32_t shader_version; Set owners; - bool unshaded; + VS::CanvasItemShadingMode shading_mode; - CanvasItemMaterial() {unshaded=false; shader_version=0; } + CanvasItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } }; struct CanvasItem { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index af65a7a639f..4ad8aa6c71f 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1171,7 +1171,9 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ { "LIGHT_VEC", TYPE_VEC2}, { "LIGHT_HEIGHT", TYPE_FLOAT}, { "LIGHT_COLOR", TYPE_VEC4}, + { "LIGHT_UV", TYPE_VEC2}, { "LIGHT", TYPE_VEC4}, + { "SHADOW", TYPE_VEC4}, { "POINT_COORD", TYPE_VEC2}, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 916316a0e24..7a9db4ba11a 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3977,6 +3977,15 @@ void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ clight->height=p_height; } + +void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){ + + Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->energy=p_energy; + +} + void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); @@ -4012,12 +4021,12 @@ void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_ma } -void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) { +void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->subtract=p_enable; + clight->mode=p_mode; } void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ @@ -4267,12 +4276,12 @@ Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material return material->shader_param[p_param]; } -void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){ +void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) { VS_CHANGED; Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); ERR_FAIL_COND(!material); - material->unshaded=p_unshaded; + material->shading_mode=p_mode; } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 72af7932789..a89a685e30f 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1170,12 +1170,13 @@ public: virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); virtual void canvas_light_set_color(RID p_light, const Color& p_color); virtual void canvas_light_set_height(RID p_light, float p_height); + virtual void canvas_light_set_energy(RID p_light, float p_energy); virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); virtual void canvas_light_set_item_mask(RID p_light, int p_mask); virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask); - virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable); + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode); virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); @@ -1204,8 +1205,9 @@ public: virtual RID canvas_item_material_create(); virtual void canvas_item_material_set_shader(RID p_material, RID p_shader); virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value); - virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; - virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded); + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; + virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode); + /* CURSOR */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index ded4c6fc00e..6cd374aa08f 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1160,12 +1160,13 @@ public: FUNC2(canvas_light_set_texture_offset,RID,const Vector2&); FUNC2(canvas_light_set_color,RID,const Color&); FUNC2(canvas_light_set_height,RID,float); + FUNC2(canvas_light_set_energy,RID,float); FUNC3(canvas_light_set_layer_range,RID,int,int); FUNC3(canvas_light_set_z_range,RID,int,int); FUNC2(canvas_light_set_item_mask,RID,int); FUNC2(canvas_light_set_item_shadow_mask,RID,int); - FUNC2(canvas_light_set_subtract_mode,RID,bool); + FUNC2(canvas_light_set_mode,RID,CanvasLightMode); FUNC2(canvas_light_set_shadow_enabled,RID,bool); FUNC2(canvas_light_set_shadow_buffer_size,RID,int); FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); @@ -1191,8 +1192,8 @@ public: FUNC0R(RID,canvas_item_material_create); FUNC2(canvas_item_material_set_shader,RID,RID); FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); - FUNC2(canvas_item_material_set_unshaded,RID,bool); + FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); + FUNC2(canvas_item_material_set_shading_mode,RID,CanvasItemShadingMode); /* CURSOR */ FUNC2(cursor_set_rotation,float , int ); // radians diff --git a/servers/visual_server.h b/servers/visual_server.h index b6d354454ee..e9425afbab9 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -1014,12 +1014,19 @@ public: virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0; virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; virtual void canvas_light_set_height(RID p_light, float p_height)=0; + virtual void canvas_light_set_energy(RID p_light, float p_energy)=0; virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask)=0; - virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0; + enum CanvasLightMode { + CANVAS_LIGHT_MODE_ADD, + CANVAS_LIGHT_MODE_SUB, + CANVAS_LIGHT_MODE_MIX, + }; + + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0; virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; @@ -1049,7 +1056,15 @@ public: virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0; virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0; - virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded)=0; + + + enum CanvasItemShadingMode { + CANVAS_ITEM_SHADING_NORMAL, + CANVAS_ITEM_SHADING_UNSHADED, + CANVAS_ITEM_SHADING_ONLY_LIGHT, + }; + + virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode)=0; /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians