Trunc shader function fixed
the 'trunc' function was comparing integers with floats using the '>' operator, which is not supported in Android. This issue is now gone.
(cherry picked from commit 9f68b4fea3
)
This commit is contained in:
parent
cc7cb73b9f
commit
9fb60b3e4e
|
@ -259,19 +259,19 @@ bvec4 isnan(highp vec4 x) {
|
||||||
#if defined(TRUNC_USED)
|
#if defined(TRUNC_USED)
|
||||||
|
|
||||||
highp float trunc(highp float x) {
|
highp float trunc(highp float x) {
|
||||||
return x < 0 ? -floor(-x) : floor(x);
|
return x < 0.0 ? -floor(-x) : floor(x);
|
||||||
}
|
}
|
||||||
|
|
||||||
highp vec2 trunc(highp vec2 x) {
|
highp vec2 trunc(highp vec2 x) {
|
||||||
return vec2(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y));
|
return vec2(x.x < 0.0 ? -floor(-x.x) : floor(x.x), x.y < 0.0 ? -floor(-x.y) : floor(x.y));
|
||||||
}
|
}
|
||||||
|
|
||||||
highp vec3 trunc(highp vec3 x) {
|
highp vec3 trunc(highp vec3 x) {
|
||||||
return vec3(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z));
|
return vec3(x.x < 0.0 ? -floor(-x.x) : floor(x.x), x.y < 0.0 ? -floor(-x.y) : floor(x.y), x.z < 0.0 ? -floor(-x.z) : floor(x.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
highp vec4 trunc(highp vec4 x) {
|
highp vec4 trunc(highp vec4 x) {
|
||||||
return vec4(x.x < 0 ? -floor(-x.x) : floor(x.x), x.y < 0 ? -floor(-x.y) : floor(x.y), x.z < 0 ? -floor(-x.z) : floor(x.z), x.w < 0 ? -floor(-x.w) : floor(x.w));
|
return vec4(x.x < 0.0 ? -floor(-x.x) : floor(x.x), x.y < 0.0 ? -floor(-x.y) : floor(x.y), x.z < 0.0 ? -floor(-x.z) : floor(x.z), x.w < 0.0 ? -floor(-x.w) : floor(x.w));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue