Cleanup the editor history from remote nodes after the scene stopped.
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@ -1272,7 +1272,7 @@ void ScriptEditorDebugger::stop() {
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breaked = false;
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breaked = false;
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server->stop();
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server->stop();
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_clear_remote_objects();
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ppeer->set_stream_peer(Ref<StreamPeer>());
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ppeer->set_stream_peer(Ref<StreamPeer>());
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if (connection.is_valid()) {
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if (connection.is_valid()) {
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