Fix constant access in base class through subclass instance

Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
This commit is contained in:
ChibiDenDen 2020-01-17 00:12:45 +02:00
parent 8b0e2a409b
commit 9ffa9a6bac
1 changed files with 7 additions and 7 deletions

View File

@ -67,23 +67,23 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta
case ADDR_TYPE_CLASS_CONSTANT: {
//todo change to index!
GDScript *o = p_script;
GDScript *s = p_script;
#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(address, _global_names_count, NULL);
#endif
const StringName *sn = &_global_names_ptr[address];
while (o) {
GDScript *s = o;
while (s) {
while (s) {
GDScript *o = s;
while (o) {
Map<StringName, Variant>::Element *E = s->constants.find(*sn);
Map<StringName, Variant>::Element *E = o->constants.find(*sn);
if (E) {
return &E->get();
}
s = s->_base;
o = o->_owner;
}
o = o->_owner;
s = s->_base;
}
ERR_FAIL_V_MSG(NULL, "GDScriptCompiler bug.");