2D Editor: Don't show lock icons for hidden nodes.

Now we only draw those icons for visible Nodes.
Fixes #7518
This commit is contained in:
Andreas Haas 2017-01-19 17:10:47 +01:00
parent 8e84e53ebb
commit a043ce7304
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2 changed files with 5 additions and 2 deletions

View File

@ -2354,7 +2354,7 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons
if (c) {
if (c && c->is_visible_in_tree()) {
Rect2 rect = c->get_item_rect();
Transform2D xform = p_xform * c->get_transform();

View File

@ -470,7 +470,10 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
bool visible=false;
if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
if (p_node->is_class("CanvasItem")) {
visible = p_node->call("is_visible");
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_class("Spatial")) {
visible = p_node->call("is_visible");
}