From ef995b222eaa491d0bcca92afb85b2bed38b11ae Mon Sep 17 00:00:00 2001 From: Jean-Michel Bernard Date: Fri, 11 Feb 2022 18:44:17 +0100 Subject: [PATCH] Hide CollisionShape2D handles when node is not visible in tree. --- editor/plugins/collision_shape_2d_editor_plugin.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 8a5df6ac50a..894b1dd1609 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -323,6 +323,10 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref &p_e return false; } + if (!node->is_visible_in_tree()) { + return false; + } + if (shape_type == -1) { return false; } @@ -445,6 +449,10 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla return; } + if (!node->is_visible_in_tree()) { + return; + } + _get_current_shape_type(); if (shape_type == -1) {