get_target_fps and set_target_fps now both use an int
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@ -2585,7 +2585,7 @@ void _Engine::set_target_fps(int p_fps) {
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Engine::get_singleton()->set_target_fps(p_fps);
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}
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float _Engine::get_target_fps() const {
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int _Engine::get_target_fps() const {
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return Engine::get_singleton()->get_target_fps();
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}
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@ -656,7 +656,7 @@ public:
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int get_iterations_per_second() const;
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void set_target_fps(int p_fps);
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float get_target_fps() const;
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int get_target_fps() const;
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float get_frames_per_second() const;
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