Merge pull request #51333 from Razoric480/3x-sceneless-fix

[3.x] Fix LSP completion crashing on scene-less scripts
This commit is contained in:
Rémi Verschelde 2021-08-07 00:02:15 +02:00 committed by GitHub
commit a0810f313f
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2 changed files with 22 additions and 16 deletions

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@ -425,10 +425,14 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
Ref<GDScript> script = ResourceLoader::load(path);
script->load_source_code(path);
Error error;
Ref<GDScript> script = ResourceLoader::load(path, "", false, &error);
if (error == OK) {
if (script->load_source_code(path) == OK) {
script->reload(true);
}
}
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
ScriptEditor::get_singleton()->call_deferred("_help_class_goto", p_symbol_id);

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@ -517,8 +517,9 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
Array stack;
Node *current = nullptr;
stack.push_back(owner_scene_node);
if (owner_scene_node) {
stack.push_back(owner_scene_node);
while (!stack.empty()) {
current = stack.pop_back();
Ref<GDScript> script = current->get_script();
@ -534,6 +535,7 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
if (!script.is_valid() || script->get_path() != path) {
current = owner_scene_node;
}
}
String code = parser->get_text_for_completion(p_params.position);
GDScriptLanguage::get_singleton()->complete_code(code, path, current, r_options, forced, call_hint);