Merge pull request #34955 from sketchyfun/camera_project_fix
Fixed camera project_position function returning the wrong x & y values
This commit is contained in:
commit
a0ce88f953
|
@ -398,9 +398,9 @@ Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
|
|||
CameraMatrix cm;
|
||||
|
||||
if (mode == PROJECTION_ORTHOGONAL)
|
||||
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
|
||||
cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
|
||||
else
|
||||
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
|
||||
cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
|
||||
|
||||
Size2 vp_size;
|
||||
cm.get_viewport_size(vp_size.x, vp_size.y);
|
||||
|
|
Loading…
Reference in New Issue