Merge pull request #34955 from sketchyfun/camera_project_fix

Fixed camera project_position function returning the wrong x & y values
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Rémi Verschelde 2020-01-09 15:53:15 +01:00 committed by GitHub
commit a0ce88f953
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1 changed files with 2 additions and 2 deletions

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@ -398,9 +398,9 @@ Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
CameraMatrix cm; CameraMatrix cm;
if (mode == PROJECTION_ORTHOGONAL) if (mode == PROJECTION_ORTHOGONAL)
cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
else else
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
Size2 vp_size; Size2 vp_size;
cm.get_viewport_size(vp_size.x, vp_size.y); cm.get_viewport_size(vp_size.x, vp_size.y);