Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript

This commit is contained in:
Xavier Loh 2022-03-13 21:25:20 +08:00
parent f470979732
commit a0e720efb2
2 changed files with 12 additions and 0 deletions

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@ -149,6 +149,17 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
<method name="canvas_item_add_animation_slice">
<return type="void" />
<argument index="0" name="item" type="RID" />
<argument index="1" name="animation_length" type="float" />
<argument index="2" name="slice_begin" type="float" />
<argument index="3" name="slice_end" type="float" />
<argument index="4" name="offset" type="float" default="0.0" />
<description>
Subsequent drawing commands will be ignored unless they fall within the specified animation slice. This is a faster way to implement animations that loop on background rather than redrawing constantly.
</description>
</method>
<method name="canvas_item_add_circle">
<return type="void" />
<argument index="0" name="item" type="RID" />

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@ -2580,6 +2580,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);