Optimize `AnimationTree::_process_graph()`
Removes redundant lookups on HashMap.
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@ -827,17 +827,19 @@ void AnimationTree::_process_graph(float p_delta) {
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for (int i = 0; i < a->get_track_count(); i++) {
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NodePath path = a->track_get_path(i);
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ERR_CONTINUE(!track_cache.has(path));
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TrackCache **track_pp = track_cache.getptr(path);
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ERR_CONTINUE(!track_pp);
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TrackCache *track = track_cache[path];
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TrackCache *track = *track_pp;
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if (track->type != a->track_get_type(i)) {
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continue; //may happen should not
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}
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track->root_motion = root_motion_track == path;
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ERR_CONTINUE(!state.track_map.has(path));
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int blend_idx = state.track_map[path];
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int *blend_idx_p = state.track_map.getptr(path);
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ERR_CONTINUE(!blend_idx_p);
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int blend_idx = *blend_idx_p;
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ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
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