Merge pull request #61946 from RandomShaper/async_info_3.x
[3.5] Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 rasterizer info
This commit is contained in:
commit
a0f70c5819
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@ -3719,28 +3719,34 @@
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<constant name="INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
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The amount of shader rebinds in the frame.
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</constant>
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<constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
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<constant name="INFO_SHADER_COMPILES_IN_FRAME" value="4" enum="RenderInfo">
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The peak amount of shaders that have been under compilation in the frame.
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This is useful to know when asynchronous shader compilation has finished for the current shaders on screen.
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[b]Note:[/b] For complete certainty, only assume there are no outstanding compilations when this value is zero for at least two frames in a row.
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Unimplemented in the GLES2 rendering backend, always returns 0.
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</constant>
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<constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="5" enum="RenderInfo">
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The amount of surface changes in the frame.
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</constant>
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<constant name="INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
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<constant name="INFO_DRAW_CALLS_IN_FRAME" value="6" enum="RenderInfo">
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The amount of draw calls in frame.
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</constant>
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<constant name="INFO_2D_ITEMS_IN_FRAME" value="6" enum="RenderInfo">
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<constant name="INFO_2D_ITEMS_IN_FRAME" value="7" enum="RenderInfo">
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The amount of 2d items in the frame.
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</constant>
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<constant name="INFO_2D_DRAW_CALLS_IN_FRAME" value="7" enum="RenderInfo">
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<constant name="INFO_2D_DRAW_CALLS_IN_FRAME" value="8" enum="RenderInfo">
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The amount of 2d draw calls in frame.
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</constant>
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<constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="8" enum="RenderInfo">
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<constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="9" enum="RenderInfo">
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Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0.
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</constant>
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<constant name="INFO_VIDEO_MEM_USED" value="9" enum="RenderInfo">
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<constant name="INFO_VIDEO_MEM_USED" value="10" enum="RenderInfo">
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The amount of video memory used, i.e. texture and vertex memory combined.
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</constant>
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<constant name="INFO_TEXTURE_MEM_USED" value="10" enum="RenderInfo">
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<constant name="INFO_TEXTURE_MEM_USED" value="11" enum="RenderInfo">
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The amount of texture memory used.
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</constant>
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<constant name="INFO_VERTEX_MEM_USED" value="11" enum="RenderInfo">
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<constant name="INFO_VERTEX_MEM_USED" value="12" enum="RenderInfo">
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The amount of vertex memory used.
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</constant>
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<constant name="FEATURE_SHADERS" value="0" enum="Features">
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@ -207,13 +207,13 @@ void RasterizerGLES3::begin_frame(double frame_step) {
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storage->frame.time[2] = Math::fmod(time_total, 900);
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storage->frame.time[3] = Math::fmod(time_total, 60);
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storage->frame.count++;
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storage->frame.shader_compiles_started = 0;
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storage->frame.delta = frame_step;
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storage->update_dirty_resources();
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storage->info.render_final = storage->info.render;
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storage->info.render.reset();
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storage->info.render.shader_compiles_in_progress_count = ShaderGLES3::active_compiles_count;
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ShaderGLES3::current_frame = storage->frame.count;
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@ -493,7 +493,8 @@ RasterizerGLES3::RasterizerGLES3() {
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time_total = 0;
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time_scale = 1;
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ShaderGLES3::compiles_started_this_frame = &storage->frame.shader_compiles_started;
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ShaderGLES3::compiles_started_this_frame = &storage->info.render.shader_compiles_started_count;
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ShaderGLES3::max_frame_compiles_in_progress = &storage->info.render.shader_compiles_in_progress_count;
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}
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RasterizerGLES3::~RasterizerGLES3() {
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@ -7950,6 +7950,8 @@ void RasterizerStorageGLES3::render_info_end_capture() {
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info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
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info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
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info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
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info.snap.shader_compiles_started_count = info.render.shader_compiles_started_count - info.snap.shader_compiles_started_count;
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info.snap.shader_compiles_in_progress_count = info.render.shader_compiles_in_progress_count - info.snap.shader_compiles_in_progress_count;
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info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
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info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
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info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
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@ -7969,6 +7971,9 @@ int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
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case VS::INFO_SHADER_CHANGES_IN_FRAME: {
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return info.snap.shader_rebind_count;
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} break;
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case VS::INFO_SHADER_COMPILES_IN_FRAME: {
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return info.snap.shader_compiles_in_progress_count;
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} break;
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case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
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return info.snap.surface_switch_count;
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} break;
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@ -7997,6 +8002,8 @@ uint64_t RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) {
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return info.render_final.material_switch_count;
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case VS::INFO_SHADER_CHANGES_IN_FRAME:
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return info.render_final.shader_rebind_count;
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case VS::INFO_SHADER_COMPILES_IN_FRAME:
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return info.render.shader_compiles_in_progress_count;
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case VS::INFO_SURFACE_CHANGES_IN_FRAME:
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return info.render_final.surface_switch_count;
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case VS::INFO_DRAW_CALLS_IN_FRAME:
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@ -164,6 +164,8 @@ public:
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uint32_t material_switch_count;
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uint32_t surface_switch_count;
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uint32_t shader_rebind_count;
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uint32_t shader_compiles_started_count;
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uint32_t shader_compiles_in_progress_count;
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uint32_t vertices_count;
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uint32_t _2d_item_count;
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uint32_t _2d_draw_call_count;
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@ -174,6 +176,8 @@ public:
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material_switch_count = 0;
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surface_switch_count = 0;
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shader_rebind_count = 0;
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shader_compiles_started_count = 0;
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shader_compiles_in_progress_count = 0;
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vertices_count = 0;
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_2d_item_count = 0;
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_2d_draw_call_count = 0;
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@ -1487,7 +1491,6 @@ public:
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float time[4];
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float delta;
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uint64_t count;
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int shader_compiles_started;
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} frame;
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@ -64,13 +64,14 @@ ThreadedCallableQueue<GLuint> *ShaderGLES3::compile_queue;
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bool ShaderGLES3::parallel_compile_supported;
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bool ShaderGLES3::async_hidden_forbidden;
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int *ShaderGLES3::compiles_started_this_frame;
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int ShaderGLES3::max_simultaneous_compiles;
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uint32_t *ShaderGLES3::compiles_started_this_frame;
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uint32_t *ShaderGLES3::max_frame_compiles_in_progress;
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uint32_t ShaderGLES3::max_simultaneous_compiles;
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uint32_t ShaderGLES3::active_compiles_count;
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#ifdef DEBUG_ENABLED
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bool ShaderGLES3::log_active_async_compiles_count;
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#endif
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int ShaderGLES3::active_compiles_count;
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uint64_t ShaderGLES3::current_frame;
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//#define DEBUG_SHADER
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@ -210,7 +211,6 @@ void ShaderGLES3::advance_async_shaders_compilation() {
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void ShaderGLES3::_log_active_compiles() {
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#ifdef DEBUG_ENABLED
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if (log_active_async_compiles_count) {
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ERR_FAIL_COND(active_compiles_count < 0);
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if (parallel_compile_supported) {
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print_line("Async. shader compiles: " + itos(active_compiles_count));
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} else if (compile_queue) {
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@ -240,9 +240,9 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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// These lead to nowhere unless other piece of code starts the compile process
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} break;
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case Version::COMPILE_STATUS_SOURCE_PROVIDED: {
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int start_compiles_count = p_async_forbidden ? 2 : 0;
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uint32_t start_compiles_count = p_async_forbidden ? 2 : 0;
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if (!start_compiles_count) {
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int free_async_slots = MAX(0, MIN(max_simultaneous_compiles - active_compiles_count, max_simultaneous_compiles - *compiles_started_this_frame));
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uint32_t free_async_slots = MAX(0, MIN(max_simultaneous_compiles - active_compiles_count, max_simultaneous_compiles - *compiles_started_this_frame));
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start_compiles_count = MIN(2, free_async_slots);
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}
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if (start_compiles_count >= 1) {
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@ -257,6 +257,7 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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versions_compiling.add_last(&p_version->compiling_list);
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// Vertex and fragment shaders take independent compile slots
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active_compiles_count += start_compiles_count;
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*max_frame_compiles_in_progress = MAX(*max_frame_compiles_in_progress, active_compiles_count);
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_log_active_compiles();
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}
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(*compiles_started_this_frame) += start_compiles_count;
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@ -274,6 +275,7 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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glCompileShader(p_version->ids.frag);
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if (p_version->compiling_list.in_list()) {
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active_compiles_count++;
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*max_frame_compiles_in_progress = MAX(*max_frame_compiles_in_progress, active_compiles_count);
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_log_active_compiles();
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}
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p_version->compile_status = Version::COMPILE_STATUS_COMPILING_VERTEX_AND_FRAGMENT;
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@ -299,6 +301,10 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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glGetShaderiv(p_version->ids.vert, _EXT_COMPLETION_STATUS, &vertex_completed);
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if (p_version->compiling_list.in_list()) {
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active_compiles_count--;
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#ifdef DEV_ENABLED
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CRASH_COND(active_compiles_count == UINT32_MAX);
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#endif
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*max_frame_compiles_in_progress = MAX(*max_frame_compiles_in_progress, active_compiles_count);
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_log_active_compiles();
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}
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p_version->compile_status = Version::COMPILE_STATUS_COMPILING_FRAGMENT;
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@ -322,6 +328,9 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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if (p_version->compiling_list.in_list()) {
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p_version->compiling_list.remove_from_list();
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active_compiles_count--;
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#ifdef DEV_ENABLED
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CRASH_COND(active_compiles_count == UINT32_MAX);
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#endif
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_log_active_compiles();
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}
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}
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@ -334,6 +343,9 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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p_version->compile_status = Version::COMPILE_STATUS_ERROR;
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p_version->compiling_list.remove_from_list();
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active_compiles_count--;
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#ifdef DEV_ENABLED
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CRASH_COND(active_compiles_count == UINT32_MAX);
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#endif
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_log_active_compiles();
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} break;
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case 0: { // In progress
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@ -361,6 +373,7 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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if (!p_async_forbidden) {
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versions_compiling.add_last(&p_version->compiling_list);
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active_compiles_count++;
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*max_frame_compiles_in_progress = MAX(*max_frame_compiles_in_progress, active_compiles_count);
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_log_active_compiles();
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(*compiles_started_this_frame)++;
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}
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@ -425,6 +438,9 @@ bool ShaderGLES3::_process_program_state(Version *p_version, bool p_async_forbid
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if (p_version->compiling_list.in_list()) {
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p_version->compiling_list.remove_from_list();
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active_compiles_count--;
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#ifdef DEV_ENABLED
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CRASH_COND(active_compiles_count == UINT32_MAX);
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#endif
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_log_active_compiles();
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}
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}
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@ -818,6 +834,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version(bool &r_async_forbidden)
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v.compile_status = Version::COMPILE_STATUS_PROCESSING_AT_QUEUE;
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versions_compiling.add_last(&v.compiling_list);
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active_compiles_count++;
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*max_frame_compiles_in_progress = MAX(*max_frame_compiles_in_progress, active_compiles_count);
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_log_active_compiles();
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(*compiles_started_this_frame)++;
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@ -1065,13 +1082,18 @@ void ShaderGLES3::_dispose_program(Version *p_version) {
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if (p_version->compiling_list.in_list()) {
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p_version->compiling_list.remove_from_list();
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active_compiles_count--;
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#ifdef DEV_ENABLED
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CRASH_COND(active_compiles_count == UINT32_MAX);
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#endif
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if (p_version->compile_status == Version::COMPILE_STATUS_COMPILING_VERTEX_AND_FRAGMENT) {
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active_compiles_count--;
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#ifdef DEV_ENABLED
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CRASH_COND(active_compiles_count == UINT32_MAX);
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#endif
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}
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_log_active_compiles();
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}
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p_version->compile_status = Version::COMPILE_STATUS_ERROR;
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ERR_FAIL_COND(active_compiles_count < 0);
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}
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GLint ShaderGLES3::get_uniform_location(const String &p_name) const {
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@ -132,8 +132,10 @@ public:
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static bool parallel_compile_supported; // True if using natively supported asyncrhonous compilation
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static bool async_hidden_forbidden;
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static int *compiles_started_this_frame;
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static int max_simultaneous_compiles;
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static uint32_t *compiles_started_this_frame;
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static uint32_t *max_frame_compiles_in_progress;
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static uint32_t max_simultaneous_compiles;
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static uint32_t active_compiles_count;
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#ifdef DEBUG_ENABLED
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static bool log_active_async_compiles_count;
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#endif
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@ -142,8 +144,6 @@ public:
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static void advance_async_shaders_compilation();
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private:
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static int active_compiles_count;
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union VersionKey {
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static const uint32_t UBERSHADER_FLAG = ((uint32_t)1) << 31;
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struct {
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@ -2465,6 +2465,7 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_SHADER_COMPILES_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_2D_ITEMS_IN_FRAME);
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@ -1147,6 +1147,7 @@ public:
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INFO_VERTICES_IN_FRAME,
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INFO_MATERIAL_CHANGES_IN_FRAME,
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INFO_SHADER_CHANGES_IN_FRAME,
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INFO_SHADER_COMPILES_IN_FRAME,
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INFO_SURFACE_CHANGES_IN_FRAME,
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INFO_DRAW_CALLS_IN_FRAME,
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INFO_2D_ITEMS_IN_FRAME,
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