Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
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a10449bbbc
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@ -34,7 +34,6 @@
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<HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Mono.Posix" />
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<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
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<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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@ -100,8 +99,5 @@
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Ides\Rider\.editorconfig" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -5,7 +5,6 @@ using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Mono.Unix.Native;
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namespace GodotTools.Utils
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{
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@ -15,6 +14,9 @@ namespace GodotTools.Utils
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[MethodImpl(MethodImplOptions.InternalCall)]
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static extern string GetPlatformName();
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[MethodImpl(MethodImplOptions.InternalCall)]
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static extern bool UnixFileHasExecutableAccess(string filePath);
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public static class Names
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{
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public const string Windows = "Windows";
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@ -131,7 +133,7 @@ namespace GodotTools.Utils
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searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
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return searchDirs.Select(dir => Path.Combine(dir, name))
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.FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0);
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.FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path));
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}
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public static void RunProcess(string command, IEnumerable<string> arguments)
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@ -30,6 +30,10 @@
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#include "editor_internal_calls.h"
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#ifdef UNIX_ENABLED
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#include <unistd.h> // access
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#endif
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#include "core/os/os.h"
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#include "core/version.h"
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#include "editor/editor_node.h"
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@ -370,6 +374,15 @@ MonoString *godot_icall_Utils_OS_GetPlatformName() {
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return GDMonoMarshal::mono_string_from_godot(os_name);
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}
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MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) {
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#ifdef UNIX_ENABLED
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String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path);
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return access(file_path.utf8().get_data(), X_OK) == 0;
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#else
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ERR_FAIL_V(false);
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#endif
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}
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void register_editor_internal_calls() {
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// GodotSharpDirs
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@ -442,4 +455,5 @@ void register_editor_internal_calls() {
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// Utils.OS
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mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
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mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess);
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}
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