Export: Unify settings for PC texture formats
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
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@ -34,14 +34,13 @@
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#include "scene/resources/image_texture.h"
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void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
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if (p_preset->get("texture_format/bptc")) {
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if (p_preset->get("texture_format/s3tc_bptc")) {
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r_features->push_back("s3tc");
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r_features->push_back("bptc");
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}
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if (p_preset->get("texture_format/s3tc")) {
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r_features->push_back("s3tc");
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}
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if (p_preset->get("texture_format/etc2")) {
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if (p_preset->get("texture_format/etc2_astc")) {
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r_features->push_back("etc2");
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r_features->push_back("astc");
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}
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// PC platforms only have one architecture per export, since
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// we export a single executable instead of a bundle.
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@ -57,9 +56,8 @@ void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) c
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/embed_pck"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/bptc"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc_bptc"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2_astc"), false));
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}
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String EditorExportPlatformPC::get_name() const {
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@ -99,6 +97,14 @@ bool EditorExportPlatformPC::has_valid_export_configuration(const Ref<EditorExpo
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valid = dvalid || rvalid;
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r_missing_templates = !valid;
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bool uses_s3tc_bptc = p_preset->get("texture_format/s3tc_bptc");
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bool uses_etc2_astc = p_preset->get("texture_format/etc2_astc");
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if (!uses_s3tc_bptc && !uses_etc2_astc) {
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valid = false;
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err += TTR("A texture format must be selected to export the project. Please select at least one texture format.");
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}
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if (!err.is_empty()) {
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r_error = err;
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}
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@ -233,9 +239,8 @@ void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) {
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}
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void EditorExportPlatformPC::get_platform_features(List<String> *r_features) const {
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r_features->push_back("pc"); //all pcs support "pc"
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r_features->push_back("s3tc"); //all pcs support "s3tc" compression
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r_features->push_back(get_os_name().to_lower()); //OS name is a feature
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r_features->push_back("pc"); // Identify PC platforms as such.
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r_features->push_back(get_os_name().to_lower()); // OS name is a feature.
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}
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void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
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@ -57,14 +57,11 @@
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- [code]{exe_name}[/code] - Name of application executable.
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- [code]{cmd_args}[/code] - Array of the command line argument for the application.
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</member>
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<member name="texture_format/bptc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the BPTC format.
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<member name="texture_format/etc2_astc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the ETC2/ASTC format.
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</member>
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<member name="texture_format/etc2" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the ETC2 format.
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</member>
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<member name="texture_format/s3tc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the S3TC format.
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<member name="texture_format/s3tc_bptc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the S3TC/BPTC format.
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</member>
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</members>
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</class>
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@ -123,14 +123,11 @@
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- [code]{exe_name}[/code] - Name of application executable.
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- [code]{cmd_args}[/code] - Array of the command line argument for the application.
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</member>
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<member name="texture_format/bptc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the BPTC format.
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<member name="texture_format/etc2_astc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the ETC2/ASTC format.
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</member>
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<member name="texture_format/etc2" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the ETC2 format.
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</member>
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<member name="texture_format/s3tc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the S3TC format.
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<member name="texture_format/s3tc_bptc" type="bool" setter="" getter="">
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If [code]true[/code], project textures are exported in the S3TC/BPTC format.
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</member>
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</members>
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</class>
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