Add "Apple" to the list of GPU vendors where depth prepass is disabled.
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@ -2406,7 +2406,7 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/quality/shading/force_blinn_over_ggx.mobile", true);
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GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
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GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
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GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
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GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
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}
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