Fixed VS 2022 Mac compatibility
Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references
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@ -4,8 +4,6 @@
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<PropertyGroup>
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<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
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<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
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<GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid>
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</PropertyGroup>
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<PropertyGroup>
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@ -1,11 +1,6 @@
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<Project>
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<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
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<PropertyGroup>
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<EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid>
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<ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids>
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</PropertyGroup>
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<PropertyGroup>
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<!--
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Define constant to determine whether the real_t type in Godot is double precision or not.
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