When Camera2D enters tree, ensure first update is not lost
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@ -254,9 +254,8 @@ void Camera2D::_notification(int p_what) {
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// if a camera enters the tree that is set to current,
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// if a camera enters the tree that is set to current,
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// it should take over as the current camera, and mark
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// it should take over as the current camera, and mark
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// all other cameras as non current
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// all other cameras as non current
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_set_current(current);
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first = true;
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first = true;
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_set_current(current);
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} break;
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} break;
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case NOTIFICATION_EXIT_TREE: {
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case NOTIFICATION_EXIT_TREE: {
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