Fix crash with AspectRatioContainer and TextureRect
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@ -10,8 +10,9 @@
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<members>
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<member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0">
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<member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0" is_experimental="true">
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Defines how minimum size is determined based on the texture's size. See [enum ExpandMode] for options.
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[b]Note:[/b] Using [constant EXPAND_FIT_WIDTH], [constant EXPAND_FIT_WIDTH_PROPORTIONAL], [constant EXPAND_FIT_HEIGHT] or [constant EXPAND_FIT_HEIGHT_PROPORTIONAL] may result in unstable behavior in some containers. This functionality is being re-evaluated and will change in the future.
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
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If [code]true[/code], texture is flipped horizontally.
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@ -30,6 +30,8 @@
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#include "aspect_ratio_container.h"
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#include "scene/gui/texture_rect.h"
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Size2 AspectRatioContainer::get_minimum_size() const {
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Size2 ms;
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for (int i = 0; i < get_child_count(); i++) {
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@ -113,6 +115,16 @@ void AspectRatioContainer::_notification(int p_what) {
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if (c->is_set_as_top_level()) {
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continue;
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}
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// Temporary fix for editor crash.
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TextureRect *trect = Object::cast_to<TextureRect>(c);
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if (trect) {
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if (trect->get_expand_mode() == TextureRect::EXPAND_FIT_WIDTH_PROPORTIONAL || trect->get_expand_mode() == TextureRect::EXPAND_FIT_HEIGHT_PROPORTIONAL) {
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WARN_PRINT_ONCE("Proportional TextureRect is currently not supported inside AspectRatioContainer");
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continue;
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}
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}
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Size2 child_minsize = c->get_combined_minimum_size();
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Size2 child_size = Size2(ratio, 1.0);
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float scale_factor = 1.0;
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