GLES2: Check for GPU capabilities to display an error
The engine will still segfault, but the error message should be displayed by the OS in a blocking manner, so that it will only crash once users have acknowledged the error dialog. Closes #1162.
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@ -10788,8 +10788,17 @@ void RasterizerGLES2::init() {
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line(String("GLES2: Using GLEW ") + (const char*) glewGetString(GLEW_VERSION));
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}
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#endif
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// Check for GL 2.1 compatibility, if not bail out
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if (!glewIsSupported("GL_VERSION_2_1")) {
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ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
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"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
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OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
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"Godot Engine will self-destruct as soon as you acknowledge this error message.",
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"Fatal error: Insufficient OpenGL / GLES drivers");
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// TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
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}
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#endif
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