diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 40db8deaace..3451a75a416 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -1803,14 +1803,16 @@ int PopupMenu::get_item_count() const { void PopupMenu::scroll_to_item(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); - // Scroll item into view (upwards). - if (items[p_idx]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) { - scroll_container->set_v_scroll(items[p_idx]._ofs_cache + control->get_position().y); - } + // Calculate the position of the item relative to the visible area. + int item_y = items[p_idx]._ofs_cache; + int visible_height = scroll_container->get_size().height; + int relative_y = item_y - scroll_container->get_v_scroll(); - // Scroll item into view (downwards). - if (items[p_idx]._ofs_cache + items[p_idx]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) { - scroll_container->set_v_scroll(items[p_idx]._ofs_cache + items[p_idx]._height_cache + control->get_position().y); + // If item is not fully visible, adjust scroll. + if (relative_y < 0) { + scroll_container->set_v_scroll(item_y); + } else if (relative_y + items[p_idx]._height_cache > visible_height) { + scroll_container->set_v_scroll(item_y + items[p_idx]._height_cache - visible_height); } }