diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js index c476a54c597..714768347cb 100644 --- a/modules/webxr/native/library_godot_webxr.js +++ b/modules/webxr/native/library_godot_webxr.js @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ const GodotWebXR = { - $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'], + $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime', '$runtimeKeepalivePush', '$runtimeKeepalivePop'], $GodotWebXR: { gl: null, @@ -69,7 +69,9 @@ const GodotWebXR = { // gets picked up automatically, however, in the Oculus Browser // on the Quest, we need to pause and resume the main loop. Browser.mainLoop.pause(); + runtimeKeepalivePush(); // eslint-disable-line no-undef window.setTimeout(function () { + runtimeKeepalivePop(); // eslint-disable-line no-undef Browser.mainLoop.resume(); }, 0); },