Use Spatial shader as default for Mesh

This commit is contained in:
kobewi 2022-05-26 20:23:31 +02:00
parent 2e8862887c
commit a1899111be

View File

@ -42,6 +42,7 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/window.h"
#include "scene/resources/font.h"
#include "scene/resources/mesh.h"
///////////////////// Nil /////////////////////////
@ -3172,7 +3173,7 @@ void EditorPropertyResource::_update_preferred_shader() {
shader_picker->set_preferred_mode(Shader::MODE_FOG);
} else if (Object::cast_to<CanvasItem>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_CANVAS_ITEM);
} else if (Object::cast_to<Node3D>(object)) {
} else if (Object::cast_to<Node3D>(object) || Object::cast_to<Mesh>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_SPATIAL);
} else if (Object::cast_to<Sky>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_SKY);