Check if GL manager exist to prevent crash when using multithreaded renderer with Vulkan.
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@ -4175,13 +4175,17 @@ void DisplayServerX11::process_events() {
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void DisplayServerX11::release_rendering_thread() {
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#if defined(GLES3_ENABLED)
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gl_manager->release_current();
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if (gl_manager) {
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gl_manager->release_current();
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}
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#endif
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}
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void DisplayServerX11::make_rendering_thread() {
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#if defined(GLES3_ENABLED)
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gl_manager->make_current();
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if (gl_manager) {
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gl_manager->make_current();
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}
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#endif
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}
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@ -2920,7 +2920,9 @@ void DisplayServerOSX::make_rendering_thread() {
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void DisplayServerOSX::swap_buffers() {
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#if defined(GLES3_ENABLED)
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gl_manager->swap_buffers();
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if (gl_manager) {
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gl_manager->swap_buffers();
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}
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#endif
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}
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@ -656,7 +656,9 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
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void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) {
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#if defined(GLES3_ENABLED)
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gl_manager->window_make_current(p_window_id);
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if (gl_manager) {
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gl_manager->window_make_current(p_window_id);
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}
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#endif
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}
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