Merge pull request #58383 from bruvzg/no_inv_window_placement
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commit
a19d7d8f8d
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@ -98,67 +98,79 @@ Error EditorRun::run(const String &p_scene) {
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screen_rect.position = DisplayServer::get_singleton()->screen_get_position(screen);
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screen_rect.size = DisplayServer::get_singleton()->screen_get_size(screen);
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Size2 window_size;
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window_size.x = ProjectSettings::get_singleton()->get("display/window/size/viewport_width");
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window_size.y = ProjectSettings::get_singleton()->get("display/window/size/viewport_height");
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Size2 desired_size;
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desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/window_width_override");
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desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/window_height_override");
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if (desired_size.x > 0 && desired_size.y > 0) {
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window_size = desired_size;
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}
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int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
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bool hidpi_proj = ProjectSettings::get_singleton()->get("display/window/dpi/allow_hidpi");
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int display_scale = 1;
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if (screen_rect != Rect2()) {
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Size2 window_size;
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window_size.x = ProjectSettings::get_singleton()->get("display/window/size/viewport_width");
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window_size.y = ProjectSettings::get_singleton()->get("display/window/size/viewport_height");
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if (OS::get_singleton()->is_hidpi_allowed()) {
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if (hidpi_proj) {
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display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
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} else {
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display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
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}
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} else {
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if (hidpi_proj) {
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display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
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} else {
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display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
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}
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Size2 desired_size;
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desired_size.x = ProjectSettings::get_singleton()->get("display/window/size/window_width_override");
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desired_size.y = ProjectSettings::get_singleton()->get("display/window/size/window_height_override");
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if (desired_size.x > 0 && desired_size.y > 0) {
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window_size = desired_size;
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}
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screen_rect.position /= display_scale;
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screen_rect.size /= display_scale;
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}
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switch (window_placement) {
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case 0: { // top left
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 2: { // custom pos
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Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 3: { // force maximized
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--fullscreen");
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} break;
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
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bool hidpi_proj = ProjectSettings::get_singleton()->get("display/window/dpi/allow_hidpi");
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int display_scale = 1;
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if (OS::get_singleton()->is_hidpi_allowed()) {
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if (hidpi_proj) {
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display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
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} else {
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display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
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}
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} else {
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if (hidpi_proj) {
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display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
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} else {
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display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
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}
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}
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screen_rect.position /= display_scale;
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screen_rect.size /= display_scale;
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}
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switch (window_placement) {
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case 0: { // top left
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 2: { // custom pos
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Vector2 pos = EditorSettings::get_singleton()->get("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 3: { // force maximized
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--fullscreen");
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} break;
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}
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} else {
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// Unable to get screen info, skip setting position.
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switch (window_placement) {
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case 3: { // force maximized
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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args.push_back("--fullscreen");
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} break;
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}
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}
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List<String> breakpoints;
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@ -1365,6 +1365,12 @@ float EditorSettings::get_auto_display_scale() const {
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return DisplayServer::get_singleton()->screen_get_max_scale();
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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if (DisplayServer::get_singleton()->screen_get_size(screen) == Vector2i()) {
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// Invalid screen size, skip.
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return 1.0;
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}
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// Use the smallest dimension to use a correct display scale on portrait displays.
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const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
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@ -2877,17 +2877,15 @@ ProjectManager::ProjectManager() {
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Vector2i screen_size = DisplayServer::get_singleton()->screen_get_size();
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Vector2i screen_position = DisplayServer::get_singleton()->screen_get_position();
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// Consider the editor display scale.
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window_size.x = round((float)window_size.x * scale_factor);
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window_size.y = round((float)window_size.y * scale_factor);
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// Make the window centered on the screen.
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Vector2i window_position;
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window_position.x = screen_position.x + (screen_size.x - window_size.x) / 2;
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window_position.y = screen_position.y + (screen_size.y - window_size.y) / 2;
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window_size *= scale_factor;
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DisplayServer::get_singleton()->window_set_size(window_size);
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DisplayServer::get_singleton()->window_set_position(window_position);
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if (screen_size != Vector2i()) {
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Vector2i window_position;
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window_position.x = screen_position.x + (screen_size.x - window_size.x) / 2;
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window_position.y = screen_position.y + (screen_size.y - window_size.y) / 2;
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DisplayServer::get_singleton()->window_set_position(window_position);
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}
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}
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OS::get_singleton()->set_low_processor_usage_mode(true);
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@ -1045,7 +1045,9 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
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Rect2i popup_rect;
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popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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if (parent_rect != Rect2()) {
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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}
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popup(popup_rect);
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}
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@ -1069,7 +1071,10 @@ void Window::popup_centered(const Size2i &p_minsize) {
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Size2 contents_minsize = _get_contents_minimum_size();
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popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x);
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popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y);
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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if (parent_rect != Rect2()) {
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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}
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popup(popup_rect);
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}
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@ -1091,8 +1096,10 @@ void Window::popup_centered_ratio(float p_ratio) {
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}
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Rect2i popup_rect;
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popup_rect.size = parent_rect.size * p_ratio;
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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if (parent_rect != Rect2()) {
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popup_rect.size = parent_rect.size * p_ratio;
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popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
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}
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popup(popup_rect);
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}
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