Windows: Update ANGLE surface size when window is resized
ANGLE needs to be told to resize the DXGI swap chain using `eglWaitNative`. Otherwise the resize will only happen in `eglSwapBuffers`, which causes some janky stretching during window resize.
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@ -67,4 +67,9 @@ Vector<EGLint> GLManagerANGLE_Windows::_get_platform_context_attribs() const {
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return ret;
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return ret;
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}
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}
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void GLManagerANGLE_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
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window_make_current(p_window_id);
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eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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}
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#endif // WINDOWS_ENABLED && GLES3_ENABLED
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#endif // WINDOWS_ENABLED && GLES3_ENABLED
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@ -50,7 +50,7 @@ private:
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virtual Vector<EGLint> _get_platform_context_attribs() const override;
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virtual Vector<EGLint> _get_platform_context_attribs() const override;
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public:
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public:
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
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GLManagerANGLE_Windows(){};
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GLManagerANGLE_Windows(){};
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~GLManagerANGLE_Windows(){};
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~GLManagerANGLE_Windows(){};
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