Windows: Update ANGLE surface size when window is resized
ANGLE needs to be told to resize the DXGI swap chain using `eglWaitNative`. Otherwise the resize will only happen in `eglSwapBuffers`, which causes some janky stretching during window resize.
This commit is contained in:
parent
d7f023ab73
commit
a1a0acff7c
|
@ -67,4 +67,9 @@ Vector<EGLint> GLManagerANGLE_Windows::_get_platform_context_attribs() const {
|
|||
return ret;
|
||||
}
|
||||
|
||||
void GLManagerANGLE_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
|
||||
window_make_current(p_window_id);
|
||||
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
|
||||
}
|
||||
|
||||
#endif // WINDOWS_ENABLED && GLES3_ENABLED
|
||||
|
|
|
@ -50,7 +50,7 @@ private:
|
|||
virtual Vector<EGLint> _get_platform_context_attribs() const override;
|
||||
|
||||
public:
|
||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
|
||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
||||
|
||||
GLManagerANGLE_Windows(){};
|
||||
~GLManagerANGLE_Windows(){};
|
||||
|
|
Loading…
Reference in New Issue