Add `finished` signal to CPUParticles
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@ -285,6 +285,13 @@
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Particle texture. If [code]null[/code], particles will be squares.
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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Emitted when all active particles have finished processing. When [member one_shot] is disabled, particles will process continuously, so this is never emitted.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
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Particles are drawn in the order emitted.
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@ -309,6 +309,13 @@
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Minimum tangent acceleration.
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</member>
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</members>
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<signals>
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<signal name="finished">
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<description>
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Emitted when all active particles have finished processing. When [member one_shot] is disabled, particles will process continuously, so this is never emitted.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
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Particles are drawn in the order emitted.
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@ -33,6 +33,7 @@
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#include "core/core_string_names.h"
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#include "scene/2d/gpu_particles_2d.h"
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#include "scene/resources/particle_process_material.h"
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#include "scene/scene_string_names.h"
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void CPUParticles2D::set_emitting(bool p_emitting) {
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if (emitting == p_emitting) {
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@ -41,6 +42,7 @@ void CPUParticles2D::set_emitting(bool p_emitting) {
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emitting = p_emitting;
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if (emitting) {
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active = true;
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set_process_internal(true);
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}
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}
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@ -259,7 +261,6 @@ PackedStringArray CPUParticles2D::get_configuration_warnings() const {
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void CPUParticles2D::restart() {
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time = 0;
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inactive_time = 0;
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frame_remainder = 0;
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cycle = 0;
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emitting = false;
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@ -561,21 +562,15 @@ void CPUParticles2D::_update_internal() {
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}
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double delta = get_process_delta_time();
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if (emitting) {
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inactive_time = 0;
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} else {
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inactive_time += delta;
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if (inactive_time > lifetime * 1.2) {
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set_process_internal(false);
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_set_do_redraw(false);
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if (!active && !emitting) {
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set_process_internal(false);
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_set_do_redraw(false);
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//reset variables
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time = 0;
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inactive_time = 0;
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frame_remainder = 0;
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cycle = 0;
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return;
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}
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//reset variables
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time = 0;
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frame_remainder = 0;
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cycle = 0;
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return;
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}
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_set_do_redraw(true);
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@ -650,6 +645,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
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double system_phase = time / lifetime;
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bool should_be_active = false;
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for (int i = 0; i < pcount; i++) {
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Particle &p = parray[i];
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@ -994,6 +990,12 @@ void CPUParticles2D::_particles_process(double p_delta) {
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p.transform.columns[1] *= base_scale.y;
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p.transform[2] += p.velocity * local_delta;
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should_be_active = true;
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}
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if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) {
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active = false;
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emit_signal(SceneStringNames::get_singleton()->finished);
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}
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}
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@ -1364,6 +1366,8 @@ void CPUParticles2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
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ADD_SIGNAL(MethodInfo("finished"));
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ADD_GROUP("Emission Shape", "emission_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Rectangle,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,suffix:px"), "set_emission_sphere_radius", "get_emission_sphere_radius");
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@ -78,6 +78,7 @@ public:
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private:
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bool emitting = false;
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bool active = false;
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struct Particle {
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Transform2D transform;
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@ -99,7 +100,6 @@ private:
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};
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double time = 0.0;
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double inactive_time = 0.0;
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double frame_remainder = 0.0;
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int cycle = 0;
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bool do_redraw = false;
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@ -34,6 +34,7 @@
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#include "scene/3d/gpu_particles_3d.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/particle_process_material.h"
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#include "scene/scene_string_names.h"
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AABB CPUParticles3D::get_aabb() const {
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return AABB();
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@ -46,6 +47,7 @@ void CPUParticles3D::set_emitting(bool p_emitting) {
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emitting = p_emitting;
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if (emitting) {
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active = true;
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set_process_internal(true);
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// first update before rendering to avoid one frame delay after emitting starts
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@ -220,7 +222,6 @@ PackedStringArray CPUParticles3D::get_configuration_warnings() const {
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void CPUParticles3D::restart() {
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time = 0;
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inactive_time = 0;
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frame_remainder = 0;
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cycle = 0;
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emitting = false;
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@ -575,21 +576,15 @@ void CPUParticles3D::_update_internal() {
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}
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double delta = get_process_delta_time();
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if (emitting) {
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inactive_time = 0;
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} else {
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inactive_time += delta;
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if (inactive_time > lifetime * 1.2) {
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set_process_internal(false);
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_set_redraw(false);
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if (!active && !emitting) {
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set_process_internal(false);
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_set_redraw(false);
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//reset variables
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time = 0;
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inactive_time = 0;
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frame_remainder = 0;
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cycle = 0;
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return;
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}
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//reset variables
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time = 0;
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frame_remainder = 0;
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cycle = 0;
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return;
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}
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_set_redraw(true);
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@ -670,6 +665,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
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double system_phase = time / lifetime;
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bool should_be_active = false;
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for (int i = 0; i < pcount; i++) {
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Particle &p = parray[i];
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@ -1136,6 +1132,12 @@ void CPUParticles3D::_particles_process(double p_delta) {
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}
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p.transform.origin += p.velocity * local_delta;
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should_be_active = true;
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}
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if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) {
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active = false;
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emit_signal(SceneStringNames::get_singleton()->finished);
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}
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}
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@ -1543,6 +1545,8 @@ void CPUParticles3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
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ADD_SIGNAL(MethodInfo("finished"));
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ADD_GROUP("Emission Shape", "emission_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
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@ -81,6 +81,7 @@ public:
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private:
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bool emitting = false;
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bool active = false;
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struct Particle {
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Transform3D transform;
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@ -101,7 +102,6 @@ private:
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};
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double time = 0.0;
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double inactive_time = 0.0;
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double frame_remainder = 0.0;
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int cycle = 0;
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bool redraw = false;
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@ -57,7 +57,6 @@ SceneStringNames::SceneStringNames() {
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sleeping_state_changed = StaticCString::create("sleeping_state_changed");
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finished = StaticCString::create("finished");
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emission_finished = StaticCString::create("emission_finished");
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animation_finished = StaticCString::create("animation_finished");
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animation_changed = StaticCString::create("animation_changed");
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animation_started = StaticCString::create("animation_started");
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@ -93,7 +93,6 @@ public:
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StringName sort_children;
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StringName finished;
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StringName emission_finished;
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StringName animation_finished;
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StringName animation_changed;
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StringName animation_started;
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