Add object_prefix scons option

Add `object_prefix` as an scons option to add a custom prefix to
all generated object files, via the `OBJPREFIX` and `SHOBJPREFIX`
environment variables.

This is useful for instance to hide object files on unix-like
systems and make the source directories less cluttered by
setting `object_prefix = '.'` in `custom.py`.
This commit is contained in:
Mai Lavelle 2022-07-02 18:25:03 -04:00
parent d31794c4a2
commit a1e5ab6644
1 changed files with 4 additions and 0 deletions

View File

@ -207,6 +207,7 @@ opts.Add(BoolVariable("progress", "Show a progress indicator during compilation"
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
@ -894,6 +895,9 @@ if selected_platform in platform_list:
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
env["OBJPREFIX"] = env["object_prefix"]
env["SHOBJPREFIX"] = env["object_prefix"]
if env["disable_3d"]:
if env.editor_build:
print("Build option 'disable_3d=yes' cannot be used for editor builds, only for export template builds.")