From a1e7febbb3d8d107fb55be0158660004272306bf Mon Sep 17 00:00:00 2001 From: Kanabenki <18357657+Kanabenki@users.noreply.github.com> Date: Tue, 19 Mar 2019 10:21:52 +0100 Subject: [PATCH] Keep binds for connected signals when changing node type --- editor/scene_tree_dock.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 19b46ef90fa..883aef05655 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1801,7 +1801,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop Object::Connection &c = F->get(); if (!(c.flags & Object::CONNECT_PERSIST)) continue; - newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); + newnode->connect(c.signal, c.target, c.method, c.binds, Object::CONNECT_PERSIST); } }