diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 53776b77523..1d437739e2c 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1108,6 +1108,8 @@
+ Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 91998ead34a..9ed831f04dd 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -435,19 +435,24 @@
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
- Force the window to be always on top.
+ Forces the main window to be always on top.
+ [b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
- Force the window to be borderless.
+ Forces the main window to be borderless.
+ [b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
- Sets the window to full screen when it starts.
+ Sets the main window to full screen when the project starts. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
+ [b]Note:[/b] This setting is ignored on iOS, Android, and HTML5.
Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
Allows the window to be resizable by default.
+ [b]Note:[/b] This setting is ignored on iOS and Android.
If greater than zero, overrides the window height when running the game. Useful for testing stretch modes.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index c1a991fca11..a0711b4214e 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -362,6 +362,8 @@
+ Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.