Web: Fix side module build with Embree
Using `EM_ASM` here would cause this error in template builds: ``` EM_ASM is not supported in side modules ``` We use our own method for this since it already handles this properly.
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@ -640,6 +640,12 @@ namespace embree
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#if defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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// -- GODOT start --
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extern "C" {
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extern int godot_js_os_hw_concurrency_get();
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}
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// -- GODOT end --
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#endif
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namespace embree
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@ -653,21 +659,9 @@ namespace embree
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nThreads = sysconf(_SC_NPROCESSORS_ONLN); // does not work in Linux LXC container
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assert(nThreads);
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#elif defined(__EMSCRIPTEN__)
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// WebAssembly supports pthreads, but not pthread_getaffinity_np. Get the number of logical
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// threads from the browser or Node.js using JavaScript.
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nThreads = MAIN_THREAD_EM_ASM_INT({
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const isBrowser = typeof window !== 'undefined';
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const isNode = typeof process !== 'undefined' && process.versions != null &&
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process.versions.node != null;
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if (isBrowser) {
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// Return 1 if the browser does not expose hardwareConcurrency.
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return window.navigator.hardwareConcurrency || 1;
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} else if (isNode) {
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return require('os').cpus().length;
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} else {
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return 1;
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}
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});
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// -- GODOT start --
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nThreads = godot_js_os_hw_concurrency_get();
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// -- GODOT end --
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#else
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cpu_set_t set;
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if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0)
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@ -0,0 +1,42 @@
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diff --git a/thirdparty/embree/common/sys/sysinfo.cpp b/thirdparty/embree/common/sys/sysinfo.cpp
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index c98f61fa53..7f7a009a1e 100644
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--- a/thirdparty/embree/common/sys/sysinfo.cpp
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+++ b/thirdparty/embree/common/sys/sysinfo.cpp
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@@ -640,6 +640,12 @@ namespace embree
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#if defined(__EMSCRIPTEN__)
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#include <emscripten.h>
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+
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+// -- GODOT start --
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+extern "C" {
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+extern int godot_js_os_hw_concurrency_get();
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+}
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+// -- GODOT end --
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#endif
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namespace embree
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@@ -653,21 +659,9 @@ namespace embree
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nThreads = sysconf(_SC_NPROCESSORS_ONLN); // does not work in Linux LXC container
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assert(nThreads);
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#elif defined(__EMSCRIPTEN__)
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- // WebAssembly supports pthreads, but not pthread_getaffinity_np. Get the number of logical
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- // threads from the browser or Node.js using JavaScript.
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- nThreads = MAIN_THREAD_EM_ASM_INT({
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- const isBrowser = typeof window !== 'undefined';
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- const isNode = typeof process !== 'undefined' && process.versions != null &&
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- process.versions.node != null;
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- if (isBrowser) {
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- // Return 1 if the browser does not expose hardwareConcurrency.
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- return window.navigator.hardwareConcurrency || 1;
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- } else if (isNode) {
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- return require('os').cpus().length;
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- } else {
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- return 1;
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- }
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- });
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+ // -- GODOT start --
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+ nThreads = godot_js_os_hw_concurrency_get();
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+ // -- GODOT end --
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#else
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cpu_set_t set;
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if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0)
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