From d1959cabd9c9e3a7f1143d3ac7abdbff89eda5ed Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Thu, 2 Jun 2022 01:24:43 +0200 Subject: [PATCH] Note that NavigationObstacles should only be used if necessary and for moving objects only Note that NavigationObstacles should only be used if necessary and for moving objects only. --- doc/classes/NavigationObstacle2D.xml | 1 + doc/classes/NavigationObstacle3D.xml | 1 + 2 files changed, 2 insertions(+) diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml index f3690ce8a77..4ecdc06645d 100644 --- a/doc/classes/NavigationObstacle2D.xml +++ b/doc/classes/NavigationObstacle2D.xml @@ -5,6 +5,7 @@ 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe. + [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml index e6ea70b91a6..ed8af3883c9 100644 --- a/doc/classes/NavigationObstacle3D.xml +++ b/doc/classes/NavigationObstacle3D.xml @@ -5,6 +5,7 @@ 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle3D] is physics safe. + [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.