From d1959cabd9c9e3a7f1143d3ac7abdbff89eda5ed Mon Sep 17 00:00:00 2001
From: smix8 <52464204+smix8@users.noreply.github.com>
Date: Thu, 2 Jun 2022 01:24:43 +0200
Subject: [PATCH] Note that NavigationObstacles should only be used if
necessary and for moving objects only
Note that NavigationObstacles should only be used if necessary and for moving objects only.
---
doc/classes/NavigationObstacle2D.xml | 1 +
doc/classes/NavigationObstacle3D.xml | 1 +
2 files changed, 2 insertions(+)
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index f3690ce8a77..4ecdc06645d 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -5,6 +5,7 @@
2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe.
+ [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml
index e6ea70b91a6..ed8af3883c9 100644
--- a/doc/classes/NavigationObstacle3D.xml
+++ b/doc/classes/NavigationObstacle3D.xml
@@ -5,6 +5,7 @@
3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle3D] is physics safe.
+ [b]Note:[/b] Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.