diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index 30e1de1f5ed..9bb51af2d0a 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -5,6 +5,7 @@
This object holds information of all resources in the filesystem, their types, etc.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 61d240c1dcd..5ebed0eb16c 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -5,6 +5,7 @@
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector].
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 5e76f90fc46..499c3b8271e 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -5,6 +5,7 @@
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml
index aac75c5c8e5..0c1d969518f 100644
--- a/doc/classes/EditorResourcePreview.xml
+++ b/doc/classes/EditorResourcePreview.xml
@@ -5,6 +5,7 @@
This object is used to generate previews for resources of files.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_previewer].
diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml
index caafd3c15fb..6cada844553 100644
--- a/doc/classes/EditorSelection.xml
+++ b/doc/classes/EditorSelection.xml
@@ -5,6 +5,7 @@
This object manages the SceneTree selection in the editor.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 73ef807c5f0..19921ff5c8e 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -11,6 +11,7 @@
settings.get(prop)
list_of_settings = settings.get_property_list()
[/codeblock]
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index 10d6e5f578b..f0ad781f775 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -4,6 +4,7 @@
Godot editor's script editor.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].