diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index 30e1de1f5ed..9bb51af2d0a 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -5,6 +5,7 @@ This object holds information of all resources in the filesystem, their types, etc. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem]. diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 61d240c1dcd..5ebed0eb16c 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -5,6 +5,7 @@ The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector]. diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 5e76f90fc46..499c3b8271e 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -5,6 +5,7 @@ EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface]. diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml index aac75c5c8e5..0c1d969518f 100644 --- a/doc/classes/EditorResourcePreview.xml +++ b/doc/classes/EditorResourcePreview.xml @@ -5,6 +5,7 @@ This object is used to generate previews for resources of files. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_previewer]. diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml index caafd3c15fb..6cada844553 100644 --- a/doc/classes/EditorSelection.xml +++ b/doc/classes/EditorSelection.xml @@ -5,6 +5,7 @@ This object manages the SceneTree selection in the editor. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection]. diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 73ef807c5f0..19921ff5c8e 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -11,6 +11,7 @@ settings.get(prop) list_of_settings = settings.get_property_list() [/codeblock] + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings]. diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml index 10d6e5f578b..f0ad781f775 100644 --- a/doc/classes/ScriptEditor.xml +++ b/doc/classes/ScriptEditor.xml @@ -4,6 +4,7 @@ Godot editor's script editor. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].