Ignore blend times for inexistent animations
(cherry picked from commit fdf1977e8f
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@ -1096,7 +1096,8 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
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}
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void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
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ERR_FAIL_COND(!animation_set.has(p_animation1));
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ERR_FAIL_COND(!animation_set.has(p_animation2));
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ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
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BlendKey bk;
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