Merge pull request #13313 from TwistedTwigleg/documentation_additions
Added documentation (GeometryInstance and VisualInstance)
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@ -14,32 +14,50 @@
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</methods>
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<members>
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<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting">
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The selected shadow casting flag. See SHADOW_CASTING_SETTING_* constants for values.
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</member>
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<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
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</member>
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<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance">
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The GeometryInstance's max LOD distance.
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</member>
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<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis">
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The GeometryInstance's max LOD margin.
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</member>
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<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance">
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The GeometryInstance's min LOD distance.
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</member>
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<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis">
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The GeometryInstance's min LOD margin.
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</member>
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<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
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The material override for the whole geometry.
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If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
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</member>
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<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
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If [code]true[/code] this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
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</member>
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</members>
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<constants>
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<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
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Will not cast any shadows.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
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Will cast shadows from all visible faces in the GeometryInstance.
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Will not take culling into account, so all faces will be taken into account when shadow casting.
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</constant>
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<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
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Will only show the shadows casted from this object.
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In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
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</constant>
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<constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
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Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
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Added documentation for GeometryInstance and VisualInstance
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</constant>
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<constant name="FLAG_MAX" value="1" enum="Flags">
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</constant>
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@ -13,12 +13,15 @@
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<return type="AABB">
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</return>
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<description>
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Returns the [AABB] (also known as the bounding box) for this VisualInstance.
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</description>
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</method>
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<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB">
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</return>
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<description>
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Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
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Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
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</description>
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</method>
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<method name="set_base">
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@ -27,11 +30,15 @@
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<argument index="0" name="base" type="RID">
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</argument>
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<description>
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Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
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It is recommended to only use set_base if you know what you're doing.
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</description>
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
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The render layer(s) this VisualInstance is drawn on.
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This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
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</member>
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</members>
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<constants>
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