Fix shader compile error line numbers starting at 0.
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@ -737,7 +737,7 @@ Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code,
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Vector<String> shader = p_code.split("\n");
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Vector<String> shader = p_code.split("\n");
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for (int i = 0; i < shader.size(); i++) {
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for (int i = 0; i < shader.size(); i++) {
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print_line(itos(i) + " " + shader[i]);
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print_line(itos(i + 1) + " " + shader[i]);
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}
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}
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_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
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_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
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@ -748,7 +748,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
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Vector<String> shader = p_code.split("\n");
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Vector<String> shader = p_code.split("\n");
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for (int i = 0; i < shader.size(); i++) {
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for (int i = 0; i < shader.size(); i++) {
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print_line(itos(i) + " " + shader[i]);
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print_line(itos(i + 1) + " " + shader[i]);
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}
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}
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_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
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_err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER);
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